Hoarah Loux, Warrior
21,903 HP at Leyndell, Ashen Capital · Elden Throne, with the area's scaling applied. It takes the most damage from Slash and the least from Holy.
- HP (NG)
- 21,903
- HP in NG+7
- 31,125
- Stance
- 120
- Weakest to
- Slash -10%
- Resists most
- Holy 40%
- Nearest grace
- Elden Throne
How Hoarah Loux, Warrior fights
At Leyndell, Ashen Capital · Elden Throne, its toughest placement: 21,903 HP.
Phases by HP verified
- Its script checks its HP at 30% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Grab (1)1 hit · first hit after 2.2 s | No | No | 1,528physical, if it catches you |
| Grab (2)1 hit · first hit after 1.3 s | No | No | 1,601physical, if it catches you |
| 2-hit strike combo + projectile3 hits · first hit after 1.6 s | No | Yes | 1,019strike |
| 2-hit strike combo (1)2 hits · first hit after 1.1 s | No | Yes | 727strike |
| Strike + projectile (1)2 hits · first hit after 1.0 s | No | Yes | 909strike |
| Grab (3)1 hit · first hit after 1.6 s | No | No | 1,128physical, if it catches you |
| Strike + projectile (2)2 hits · first hit after 1.5 s | No | Yes | 1,128strike |
| Strike (1)1 hit · first hit after 0.8 s | No | Yes | 837strike |
| Grab (4)1 hit · first hit after 1.4 s | No | No | 1,528physical, if it catches you |
| keek1 hit · first hit after 1.0 s | No | Yes | 982strike |
| Strike + projectile (3)2 hits · first hit after 1.6 s | No | Yes | 1,019strike |
| Strike (2)1 hit · first hit after 1.3 s | No | Yes | 1,019strike |
| Strike (3)1 hit · first hit after 1.4 s | No | Yes | 1,128strike |
| Grab (5)1 hit · first hit after 2.1 s | No | No | 1,528physical, if it catches you |
| Strike + projectile (4)2 hits · first hit after 1.5 s | No | Yes | 1,128strike |
| Full Screen4 hits · first hit after 3.9 s | No | Some hits | 1,164strike |
| 3-hit strike combo + projectile4 hits · first hit after 1.0 s | No | Yes | 1,128strike |
10 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (4)1 hit · first hit after 1.2 s | No | Yes | 909strike |
| Strike + projectile (5)2 hits · first hit after 1.4 s | No | Yes | 1,273strike |
| Strike (5)1 hit · first hit after 0.9 s | No | Yes | 764strike |
| 7-hit strike combo7 hits · first hit after 2.2 s | No | Yes | 909strike |
| Strike (6)1 hit · first hit after 0.9 s | No | Yes | 946strike |
| Strike + projectile (6)2 hits · first hit after 0.7 s | No | Yes | 1,128strike |
| 2-hit strike combo (2)2 hits · first hit after 1.2 s | No | Yes | 727strike |
| Strike + projectile (7)2 hits · first hit after 1.5 s | No | Yes | 1,019strike |
| Strike + projectile (8)2 hits · first hit after 1.2 s | No | Yes | 909strike |
| 3-hit strike combo + 3 projectiles6 hits · first hit after 1.6 s | No | Yes | 1,164strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 10 sets of tables by state; the main one is shown).
- Grab (1)
- Grab (2)
- 2-hit strike combo + projectile
- 2-hit strike combo (1)
- Strike + projectile (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2.5 m | Moving or other actions 50% · 2-hit strike combo (1) 10% · Strike + projectile (1) 10% |
| 2.5–5 m | Grab (2) 50% · Moving or other actions 25% · Strike + projectile (2) 6% |
| 5–7.5 m | Grab (2) 36% · Moving or other actions 27% · Grab (1) 27% |
| 7.5–10 m | Grab (2) 44% · Grab (1) 33% · Moving or other actions 22% |
| 10–15 m | Grab (1) 60% · Moving or other actions 40% |
| 15–20 m | Grab (1) 60% · Moving or other actions 40% |
| 20 m + | Moving or other actions 100% |
- Attacks
- 27
- With a cooldown
- 20 1–20 s
What hurts it most
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Lightning0% ±0
- Holy40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 601 | 3,385 | 78,232 buildup |
| Frost | 601 | 2,220 | 1012,276 buildup |
| Poison | 367 | 2,010 | 1111,283 buildup |
| Scarlet Rot | 367 | 4,898 | 54,011 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Leyndell, Ashen Capital · Elden Throne | 21,903 | 120 | ×6.875 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 367 | 465 | 755 | 1,212 |
| Scarlet Rot | 367 | 465 | 755 | 1,212 |
| Bleed | 601 | 891 | 1,348 | 1,348 |
| Frost | 601 | 891 | 1,348 | 1,348 |
| Sleep | 1,293 | 1,750 | 1,750 | 1,750 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Leyndell, Ashen Capital · Elden Throne: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 21,903 | 22,232 | 24,455 | 25,567 | 26,678 | 28,901 | 30,013 | 31,125 |
Patch history 2
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP2,488→3,186
- Slash negation0%→-10%
- Pierce negation-20%→0%
Every changed value (8)
Value Before to After Change Key changes 3 HP 2,488 3,186 +698+28% Slash negation 0% -10% −10 pts Pierce negation -20% 0% +20 pts Other numbers 2 Chr Capsule Radius 1 0.9 −0.1−10% Threat Level 9 1 −8−89% Linked data 1 Team Type 7 33 changed 2 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 16 85 changed Disable Init Dead 0 1 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed