Sourcemined
Elden Ring
BossAbyssal WoodsVerified on build 25080141

Jori, Elder Inquisitor

30,506 HP at Abyssal Woods · Forsaken Graveyard, with the area's scaling applied. It takes the most damage from Slash and the least from Standard.

HP (NG)
30,506
HP in NG+7
47,326
Stance
80
Weakest to
Slash -20%
Resists most
Standard 10%
Nearest grace
Forsaken Graveyard

How Jori, Elder Inquisitor fights

At Abyssal Woods · Forsaken Graveyard, its toughest placement: 30,506 HP.

Phases by HP verified

90%75%60%
  • Its script checks its HP at 90%, 75%, 60% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2-hit slash combo (1)2 hits · first hit after 0.6 sYesYes305slash
Strike (1)1 hit · first hit after 1.0 sYesYes380190 strike · 190 fire
Projectile (1)1 hit · first hit after 1.7 sNoYes286fire
2-hit slash combo (2)2 hits · first hit after 0.6 sYesYes420slash
Slash1 hit · first hit after 1.2 sYesYes496slash
Projectile (2)1 hit · first hit after 1.5 sNoYes343holy
Strike (2)1 hit · first hit after 1.0 sNoYes380190 strike · 190 fire
Projectile (3)1 hit · first hit after 2.6 sNoYes343magic
Projectile (4)1 hit · first hit after 2.9 sNoYes229magic
3 more attacks it chains after another one
AttackParryBlockDamage
Strike (3)1 hit · first hit after 1.0 s · after Strike (2)YesYes380190 strike · 190 fire
Strike (4)1 hit · first hit after 1.3 s · after Strike (1)YesYes419229 strike · 190 fire
Thrust1 hit · first hit after 1.2 s · after SlashYesYes496pierce

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 6 sets of tables by state; the main one is shown).

  • 2-hit slash combo (1)
  • Strike (1)
  • Projectile (1)
  • 2-hit slash combo (2)
  • Slash
  • Other attacks and moves
Show as a table
DistanceMost likely picks
3–5 mMoving or other actions 35% · Slash 24% · Projectile (2) 24%
3–5 mStrike (1) 100% · Moving or other actions 0%
5–8 m2-hit slash combo (2) 38% · Moving or other actions 32% · 2-hit slash combo (1) 20%
5–8 mMoving or other actions 100%
8–15 m2-hit slash combo (1) 47% · Moving or other actions 32% · Projectile (1) 21%
8–15 mMoving or other actions 100%
15 m +2-hit slash combo (1) 47% · Moving or other actions 32% · Projectile (1) 21%
Attacks
12
With a cooldown
17 2–35 s

What hurts it most

  1. Slash-20% +33%
  2. Fire-20% +33%
  3. Pierce0% +11%
  4. Standard10%
  5. Strike10% ±0
  6. Magic10% ±0
  7. Lightning10% ±0
  8. Holy10% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3204,67675,513 buildup
Frost3203,081109,134 buildup
Poison3202,5521211,548 buildup
Scarlet Rot3206,29253,099 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Abyssal Woods · Forsaken Graveyard30,50680×13.625

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash-20%
Strike10%
Pierce0%
Magic10%
Fire-20%
Lightning10%
Holy10%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical124
Magic124
Fire124
Lightning124
Holy124

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison320362460750
Scarlet Rot320362460750
Bleed320362460750
Frost320362460750
Sleep180201229271
MadnessImmune
Death BlightImmune

HP in each journey

At Abyssal Woods · Forsaken Graveyard: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
30,50633,80437,18438,87540,56543,94545,63547,326

Kill-speed simulator New

How many hits Jori, Elder Inquisitor takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Jori, Elder Inquisitor

Other bosses in Abyssal Woods

Bosses with similar HP