Jori, Elder Inquisitor
30,506 HP at Abyssal Woods · Forsaken Graveyard, with the area's scaling applied. It takes the most damage from Slash and the least from Standard.
- HP (NG)
- 30,506
- HP in NG+7
- 47,326
- Stance
- 80
- Weakest to
- Slash -20%
- Resists most
- Standard 10%
- Nearest grace
- Forsaken Graveyard
How Jori, Elder Inquisitor fights
At Abyssal Woods · Forsaken Graveyard, its toughest placement: 30,506 HP.
Phases by HP verified
- Its script checks its HP at 90%, 75%, 60% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit slash combo (1)2 hits · first hit after 0.6 s | Yes | Yes | 305slash |
| Strike (1)1 hit · first hit after 1.0 s | Yes | Yes | 380190 strike · 190 fire |
| Projectile (1)1 hit · first hit after 1.7 s | No | Yes | 286fire |
| 2-hit slash combo (2)2 hits · first hit after 0.6 s | Yes | Yes | 420slash |
| Slash1 hit · first hit after 1.2 s | Yes | Yes | 496slash |
| Projectile (2)1 hit · first hit after 1.5 s | No | Yes | 343holy |
| Strike (2)1 hit · first hit after 1.0 s | No | Yes | 380190 strike · 190 fire |
| Projectile (3)1 hit · first hit after 2.6 s | No | Yes | 343magic |
| Projectile (4)1 hit · first hit after 2.9 s | No | Yes | 229magic |
3 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (3)1 hit · first hit after 1.0 s · after Strike (2) | Yes | Yes | 380190 strike · 190 fire |
| Strike (4)1 hit · first hit after 1.3 s · after Strike (1) | Yes | Yes | 419229 strike · 190 fire |
| Thrust1 hit · first hit after 1.2 s · after Slash | Yes | Yes | 496pierce |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 6 sets of tables by state; the main one is shown).
- 2-hit slash combo (1)
- Strike (1)
- Projectile (1)
- 2-hit slash combo (2)
- Slash
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 3–5 m | Moving or other actions 35% · Slash 24% · Projectile (2) 24% |
| 3–5 m | Strike (1) 100% · Moving or other actions 0% |
| 5–8 m | 2-hit slash combo (2) 38% · Moving or other actions 32% · 2-hit slash combo (1) 20% |
| 5–8 m | Moving or other actions 100% |
| 8–15 m | 2-hit slash combo (1) 47% · Moving or other actions 32% · Projectile (1) 21% |
| 8–15 m | Moving or other actions 100% |
| 15 m + | 2-hit slash combo (1) 47% · Moving or other actions 32% · Projectile (1) 21% |
- Attacks
- 12
- With a cooldown
- 17 2–35 s
What hurts it most
- Slash-20% +33%
- Fire-20% +33%
- Pierce0% +11%
- Standard10%
- Strike10% ±0
- Magic10% ±0
- Lightning10% ±0
- Holy10% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 320 | 4,676 | 75,513 buildup |
| Frost | 320 | 3,081 | 109,134 buildup |
| Poison | 320 | 2,552 | 1211,548 buildup |
| Scarlet Rot | 320 | 6,292 | 53,099 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Abyssal Woods · Forsaken Graveyard | 30,506 | 80 | ×13.625 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 320 | 362 | 460 | 750 |
| Scarlet Rot | 320 | 362 | 460 | 750 |
| Bleed | 320 | 362 | 460 | 750 |
| Frost | 320 | 362 | 460 | 750 |
| Sleep | 180 | 201 | 229 | 271 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Abyssal Woods · Forsaken Graveyard: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 30,506 | 33,804 | 37,184 | 38,875 | 40,565 | 43,945 | 45,635 | 47,326 |
Other bosses in Abyssal Woods
Bosses with similar HP
- Rugalea the Great Red Bear 30,535
- God-Devouring Serpent 30,439
- Ulcerated Tree Spirit 4,492–31,072
- Rellana, Twin Moon Knight 29,723