Sourcemined
Elden Ring
BossCaelidChanged in 4 patchesVerified on build 25827938

Mad Pumpkin Head (Hammer)

2,800 HP at Caelid · Caelem Ruins, with the area's scaling applied. It takes the most damage from Lightning and the least from Strike.

HP (NG)
2,800
HP in NG+7
5,971
Stance
65
Weakest to
Lightning -20%
Resists most
Strike 10%
Nearest grace
Caelem Ruins

How Mad Pumpkin Head (Hammer) fights

At Caelid · Caelem Ruins, its toughest placement: 2,800 HP.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2-hit strike combo (1)2 hits · first hit after 0.8 sNoYes329strike
2-hit strike combo (2)2 hits · first hit after 2.1 sNoYes329strike
Strike + projectile (1)2 hits · first hit after 1.2 sNoYes366strike
2-hit strike combo (3)2 hits · first hit after 1.8 sNoYes457strike
Strike (1)1 hit · first hit after 1.1 sNoYes457strike
Strike (2)1 hit · first hit after 0.9 sNoYes329strike
Strike + projectile (2)2 hits · first hit after 0.9 sNoYes366strike
Strike + projectile (3)2 hits · first hit after 4.3 sNoYes366strike
Strike + projectile (4)2 hits · first hit after 1.0 sNoYes366strike
Strike + projectile (5)2 hits · first hit after 0.6 sNoYes366strike
Strike + projectile (6)2 hits · first hit after 1.2 sNoYes366strike
Strike + projectile (7)2 hits · first hit after 1.2 sNoYes366strike
4 more attacks it chains after another one
AttackParryBlockDamage
2-hit strike combo (4)2 hits · first hit after 1.3 s · after Strike + projectile (2) and Strike (1)NoYes329strike
Strike (3)1 hit · first hit after 2.2 s · after Strike + projectile (1)NoYes457strike
Strike (4)1 hit · first hit after 1.1 s · after 2-hit strike combo (1) and 2-hit strike combo (4) or 1 moreNoYes494strike
Strike (5)1 hit · first hit after 0.9 sYesYes256strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).

  • 2-hit strike combo (1)
  • 2-hit strike combo (2)
  • Strike + projectile (1)
  • 2-hit strike combo (3)
  • Strike (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mStrike + projectile (1) 50% · 2-hit strike combo (1) 25% · Strike (2) 25%
3–6 m2-hit strike combo (3) 45% · 2-hit strike combo (1) 25% · Strike + projectile (2) 20%
6 m +2-hit strike combo (2) 40% · 2-hit strike combo (1) 30% · Strike (1) 30%
Attacks
16
With a cooldown
5 10–30 s
Walk in before attacking
7 from up to 7.3 m

What hurts it most

  1. Lightning-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Pierce0% ±0
  5. Magic0% ±0
  6. Fire0% ±0
  7. Holy0% ±0
  8. Strike10% −10%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed17852062,707 buildup
Frost178310107,079 buildup
Poison23880641,564 buildup
Scarlet Rot2381,8042518 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Caelid · Caelem Ruins2,80065×4.812

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard0%
Slash-10%
Strike10%
Pierce0%
Magic0%
Fire0%
Lightning-20%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical109
Magic109
Fire109
Lightning109
Holy109

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison238280378668
Scarlet Rot238280378668
Bleed178206248346
Frost178206248346
Sleep3274257151,172
MadnessImmune
Death BlightImmune

HP in each journey

At Caelid · Caelem Ruins: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
2,8004,2654,6914,9055,1185,5445,7585,971

Kill-speed simulator New

How many hits Mad Pumpkin Head (Hammer) takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Mad Pumpkin Head (Hammer)

Patch history 4

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Slash negation-20%→-10%
    • Strike negation20%→10%
    • Pierce negation-20%→0%
    • Sleep resistance84→154
    Every changed value (10)
    ValueBeforetoAfterChange
    Key changes 4
    Slash negation-20%-10%+10 pts
    Strike negation20%10%−10 pts
    Pierce negation-20%0%+20 pts
    Sleep resistance84154+70+83%
    Status effects 1
    Resist Correction - Sleep6,0016,003+2+0%
    Linked data 5
    SpEffect ID [14]90,2000changed
    SpEffect ID [21]-113,245changed
    SpEffect ID [23]-15,890changed
    SpEffect ID [29]4,301-1changed
    SpEffect ID [31]-14,301changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [16]05,890changed
      SpEffect ID [23]5,890-1changed
    • 1.04.1from 1.03.3
        Every changed value (1)
        ValueBeforetoAfterChange
        Linked data 1
        SpEffect ID [22]-113,244changed
      • 1.12.1from 1.10
          Every changed value (3)
          ValueBeforetoAfterChange
          Damage 1
          HP Burn Damage %0100+100
          Linked data 2
          SpEffect ID [19]-1102,304changed
          DLC Completion SpEffect ID0-1changed

        Other bosses in Caelid