Sourcemined
Elden Ring
BossSpecimen StorehouseVerified on build 25080141

Messmer the Impaler

38,981 HP at Specimen Storehouse · Messmer's Dark Chamber, with the area's scaling applied. It takes the most damage from Slash and the least from Fire.

HP (NG)
38,981
HP in NG+7
62,154
Stance
120
Weakest to
Slash 0%
Resists most
Fire 40%
Nearest grace
Messmer's Dark Chamber

How Messmer the Impaler fights

At Specimen Storehouse · Messmer's Dark Chamber, its toughest placement: 38,981 HP.

Phases by HP verified

90%40%
  • At 90% HP or less: 2-hit slash combo (1) and 9-hit combo + projectile become available, up to 100× likelier than the rest.
  • At 40% HP or less: 2 projectiles (1) becomes available, up to 100× likelier than the rest.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Slash (1)1 hit · first hit after 1.8 sYesYes1,144slash
2 projectiles (1)2 hits · first hit after 1.2 s · from 40% HPNoSome hits1,525physical
2-hit combo2 hits · first hit after 3.3 sYesYes953slash
Grab1 hit · first hit after 1.8 sNoNo3,9272,288 fire · 1,639 physical, if it catches you
Slash (2)1 hit · first hit after 1.0 sYesYes1,144slash
9-hit combo + projectile10 hits · first hit after 2.1 s · from 90% HPHits 2, 3, 4, 5, 6, 7, 8, 9 and 10Some hits1,143762 slash · 381 fire
Thrust (1)1 hit · first hit after 0.8 sYesYes762pierce
2-hit slash combo (1)2 hits · first hit after 1.3 s · from 90% HPYesYes1,143762 slash · 381 fire
Thrust (2)1 hit · first hit after 0.8 sYesYes762pierce
2-hit combo + 6 projectiles (1)8 hits · first hit after 0.6 sHits 2 and 8Yes1,143762 pierce · 381 fire
Projectile (1)1 hit · first hit after 1.6 sNoYes1,143762 pierce · 381 fire
Slash + projectile (1)2 hits · first hit after 1.3 sHit 1Yes1,143762 slash · 381 fire
2-hit combo + 7 projectiles9 hits · first hit after 0.8 sHits 1 and 9Yes1,143762 slash · 381 fire
Slash (3)1 hit · first hit after 0.6 sYesYes1,144slash
2-hit slash combo (2)2 hits · first hit after 0.6 sYesYes572slash
2-hit thrust combo (1)2 hits · first hit after 1.0 sYesYes572pierce
Projectile (2)1 hit · first hit after 1.0 sNoYes762fire
2-hit combo + 8 projectiles10 hits · first hit after 0.9 sHits 3 and 10Yes1,143762 pierce · 381 fire
Thrust (3)1 hit · first hit after 1.2 sYesYes1,144pierce
22 more attacks it chains after another one
AttackParryBlockDamage
2-hit thrust combo (2)2 hits · first hit after 1.0 s · after 2-hit combo + 6 projectiles (2) and 2-hit combo + 6 projectiles (1) or 1 moreYesYes762572 pierce · 190 fire
Thrust (4)1 hit · first hit after 1.2 s · after 2-hit thrust combo (1)YesYes1,144pierce
Slash (4)1 hit · first hit after 0.6 s · after 2-hit thrust combo (1)YesYes1,144slash
2-hit combo + 6 projectiles (2)8 hits · first hit after 0.7 s · after Thrust (2) and Thrust (1)Hits 1 and 8Yes1,143762 pierce · 381 fire
3-hit combo (1)3 hits · first hit after 0.6 s · after Slash + projectile (2) and 2-hit slash combo (1) or 2 moreYesYes1,334762 fire · 572 pierce
Slash + projectile (2)2 hits · first hit after 0.6 s · after Slash + projectile (1) and 2-hit slash combo (2) or 1 moreHit 1Yes1,143762 slash · 381 fire
Slash + projectile (3)2 hits · first hit after 1.2 s · after 2-hit slash combo (2) and 2-hit slash combo (3)Hit 1Yes1,143762 slash · 381 fire
Thrust (5)1 hit · first hit after 1.0 s · after 2-hit combo + 6 projectiles (2) and 2-hit combo + 6 projectiles (1) or 1 moreYesYes762pierce
Slash + projectile (4)2 hits · first hit after 0.8 s · after 2-hit slash combo (2) and Slash + projectile (2) or 1 moreHit 2Yes1,143762 slash · 381 fire
3-hit combo (2)3 hits · first hit after 0.6 s · after 2-hit slash combo (1) and Slash + projectile (4) or 1 moreYesYes1,334762 fire · 572 pierce
Thrust (6)1 hit · first hit after 1.2 s · after 2-hit combo + 6 projectiles (2) and Thrust (5) or 2 moreYesYes1,334953 pierce · 381 fire
Slash + projectile (5)2 hits · first hit after 0.6 s · after 2-hit combo + 6 projectiles (2) and Thrust (2) or 3 moreHit 1Yes1,143762 slash · 381 fire
2-hit slash combo (3)2 hits · first hit after 0.6 sYesYes572slash
3-hit thrust combo3 hits · first hit after 1.5 sYesSome hits1,144572 pierce · 572 fire
2 projectiles (2)2 hits · first hit after 1.2 sNoSome hits1,525physical
Slash (5)1 hit · first hit after 1.8 s · after Thrust (6)YesYes1,144slash
Slash (6)1 hit · first hit after 1.2 s · after Thrust (6)YesYes1,144slash
Slash (7)1 hit · first hit after 1.8 s · after Slash + projectile (5)YesYes1,144slash
Slash (8)1 hit · first hit after 1.0 s · after Slash + projectile (5)YesYes1,144slash
Slash + projectile (6)2 hits · first hit after 1.1 s · after 2-hit combo + 6 projectiles (2) and 2-hit combo + 6 projectiles (1) or 1 moreHit 1Yes1,143762 slash · 381 fire
Thrust (7)1 hit · first hit after 1.2 s · after 2-hit combo + 6 projectiles (2) and 2-hit combo + 6 projectiles (1) or 1 moreYesYes1,334953 pierce · 381 fire
2-hit thrust combo (3)2 hits · first hit after 1.0 s · after 2-hit slash combo (2) and 2-hit slash combo (3)YesYes762572 pierce · 190 fire

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 8 sets of tables by state; the main one is shown).

  • Slash (1)
  • 2 projectiles (1)
  • 2-hit combo
  • Grab
  • Slash (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2 mMoving or other actions 32% · 2 projectiles (1) 31% · Slash (1) 20%
2–4 mMoving or other actions 56% · 2 projectiles (1) 18% · Slash (1) 12%
4–6 mMoving or other actions 40% · Slash (2) 23% · Slash (1) 11%
6–8 mMoving or other actions 62% · Slash (1) 14% · 9-hit combo + projectile 7%
8–10 mMoving or other actions 71% · Thrust (1) 9% · Grab 9%
10–15 mMoving or other actions 74% · Thrust (1) 9% · Grab 9%
15–25 mMoving or other actions 86% · Projectile (1) 9% · 2-hit slash combo (1) 5%
25 m +Moving or other actions 55% · 2-hit combo 45%
Attacks
41
With a cooldown
26 8–60 s
Walk in before attacking
1 from up to 10 m

What hurts it most

  1. Slash0% +25%
  2. Standard20%
  3. Strike20% ±0
  4. Pierce20% ±0
  5. Magic20% ±0
  6. Lightning20% ±0
  7. Fire40% −25%
  8. Holy40% −25%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed4355,94776,911 buildup
Frost4353,9281010,751 buildup
Poison4353,0861314,591 buildup
Scarlet Rot4357,66565,631 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Specimen Storehouse · Messmer's Dark Chamber ×238,981120×13.156

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Specimen Storehouse · Messmer's Dark Chamber

Standard20%
Slash0%
Strike20%
Pierce20%
Magic20%
Fire40%
Lightning20%
Holy40%

Specimen Storehouse · Messmer's Dark Chamber

Standard20%
Slash0%
Strike20%
Pierce20%
Magic20%
Fire40%
Lightning20%
Holy0%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical124
Magic124
Fire124
Lightning124
Holy124

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Specimen Storehouse · Messmer's Dark Chamber

Status1st proc2nd3rd4th
Poison4355338231,280
Scarlet Rot4355338231,280
Bleed4355338231,280
Frost4355338231,280
SleepImmune
MadnessImmune
Death BlightImmune

Specimen Storehouse · Messmer's Dark Chamber

Status1st proc2nd3rd4th
Poison4355338231,280
Scarlet Rot4355338231,280
Bleed4355338231,280
Frost316358456746
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Specimen Storehouse · Messmer's Dark Chamber: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
38,98144,39648,83551,05553,27557,71459,93462,154

Kill-speed simulator New

How many hits Messmer the Impaler takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Messmer the Impaler

Other bosses in Specimen Storehouse