Messmer the Impaler
38,981 HP at Specimen Storehouse · Messmer's Dark Chamber, with the area's scaling applied. It takes the most damage from Slash and the least from Fire.
- HP (NG)
- 38,981
- HP in NG+7
- 62,154
- Stance
- 120
- Weakest to
- Slash 0%
- Resists most
- Fire 40%
- Nearest grace
- Messmer's Dark Chamber
How Messmer the Impaler fights
At Specimen Storehouse · Messmer's Dark Chamber, its toughest placement: 38,981 HP.
Phases by HP verified
- At 90% HP or less: 2-hit slash combo (1) and 9-hit combo + projectile become available, up to 100× likelier than the rest.
- At 40% HP or less: 2 projectiles (1) becomes available, up to 100× likelier than the rest.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash (1)1 hit · first hit after 1.8 s | Yes | Yes | 1,144slash |
| 2 projectiles (1)2 hits · first hit after 1.2 s · from 40% HP | No | Some hits | 1,525physical |
| 2-hit combo2 hits · first hit after 3.3 s | Yes | Yes | 953slash |
| Grab1 hit · first hit after 1.8 s | No | No | 3,9272,288 fire · 1,639 physical, if it catches you |
| Slash (2)1 hit · first hit after 1.0 s | Yes | Yes | 1,144slash |
| 9-hit combo + projectile10 hits · first hit after 2.1 s · from 90% HP | Hits 2, 3, 4, 5, 6, 7, 8, 9 and 10 | Some hits | 1,143762 slash · 381 fire |
| Thrust (1)1 hit · first hit after 0.8 s | Yes | Yes | 762pierce |
| 2-hit slash combo (1)2 hits · first hit after 1.3 s · from 90% HP | Yes | Yes | 1,143762 slash · 381 fire |
| Thrust (2)1 hit · first hit after 0.8 s | Yes | Yes | 762pierce |
| 2-hit combo + 6 projectiles (1)8 hits · first hit after 0.6 s | Hits 2 and 8 | Yes | 1,143762 pierce · 381 fire |
| Projectile (1)1 hit · first hit after 1.6 s | No | Yes | 1,143762 pierce · 381 fire |
| Slash + projectile (1)2 hits · first hit after 1.3 s | Hit 1 | Yes | 1,143762 slash · 381 fire |
| 2-hit combo + 7 projectiles9 hits · first hit after 0.8 s | Hits 1 and 9 | Yes | 1,143762 slash · 381 fire |
| Slash (3)1 hit · first hit after 0.6 s | Yes | Yes | 1,144slash |
| 2-hit slash combo (2)2 hits · first hit after 0.6 s | Yes | Yes | 572slash |
| 2-hit thrust combo (1)2 hits · first hit after 1.0 s | Yes | Yes | 572pierce |
| Projectile (2)1 hit · first hit after 1.0 s | No | Yes | 762fire |
| 2-hit combo + 8 projectiles10 hits · first hit after 0.9 s | Hits 3 and 10 | Yes | 1,143762 pierce · 381 fire |
| Thrust (3)1 hit · first hit after 1.2 s | Yes | Yes | 1,144pierce |
22 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit thrust combo (2)2 hits · first hit after 1.0 s · after 2-hit combo + 6 projectiles (2) and 2-hit combo + 6 projectiles (1) or 1 more | Yes | Yes | 762572 pierce · 190 fire |
| Thrust (4)1 hit · first hit after 1.2 s · after 2-hit thrust combo (1) | Yes | Yes | 1,144pierce |
| Slash (4)1 hit · first hit after 0.6 s · after 2-hit thrust combo (1) | Yes | Yes | 1,144slash |
| 2-hit combo + 6 projectiles (2)8 hits · first hit after 0.7 s · after Thrust (2) and Thrust (1) | Hits 1 and 8 | Yes | 1,143762 pierce · 381 fire |
| 3-hit combo (1)3 hits · first hit after 0.6 s · after Slash + projectile (2) and 2-hit slash combo (1) or 2 more | Yes | Yes | 1,334762 fire · 572 pierce |
| Slash + projectile (2)2 hits · first hit after 0.6 s · after Slash + projectile (1) and 2-hit slash combo (2) or 1 more | Hit 1 | Yes | 1,143762 slash · 381 fire |
| Slash + projectile (3)2 hits · first hit after 1.2 s · after 2-hit slash combo (2) and 2-hit slash combo (3) | Hit 1 | Yes | 1,143762 slash · 381 fire |
| Thrust (5)1 hit · first hit after 1.0 s · after 2-hit combo + 6 projectiles (2) and 2-hit combo + 6 projectiles (1) or 1 more | Yes | Yes | 762pierce |
| Slash + projectile (4)2 hits · first hit after 0.8 s · after 2-hit slash combo (2) and Slash + projectile (2) or 1 more | Hit 2 | Yes | 1,143762 slash · 381 fire |
| 3-hit combo (2)3 hits · first hit after 0.6 s · after 2-hit slash combo (1) and Slash + projectile (4) or 1 more | Yes | Yes | 1,334762 fire · 572 pierce |
| Thrust (6)1 hit · first hit after 1.2 s · after 2-hit combo + 6 projectiles (2) and Thrust (5) or 2 more | Yes | Yes | 1,334953 pierce · 381 fire |
| Slash + projectile (5)2 hits · first hit after 0.6 s · after 2-hit combo + 6 projectiles (2) and Thrust (2) or 3 more | Hit 1 | Yes | 1,143762 slash · 381 fire |
| 2-hit slash combo (3)2 hits · first hit after 0.6 s | Yes | Yes | 572slash |
| 3-hit thrust combo3 hits · first hit after 1.5 s | Yes | Some hits | 1,144572 pierce · 572 fire |
| 2 projectiles (2)2 hits · first hit after 1.2 s | No | Some hits | 1,525physical |
| Slash (5)1 hit · first hit after 1.8 s · after Thrust (6) | Yes | Yes | 1,144slash |
| Slash (6)1 hit · first hit after 1.2 s · after Thrust (6) | Yes | Yes | 1,144slash |
| Slash (7)1 hit · first hit after 1.8 s · after Slash + projectile (5) | Yes | Yes | 1,144slash |
| Slash (8)1 hit · first hit after 1.0 s · after Slash + projectile (5) | Yes | Yes | 1,144slash |
| Slash + projectile (6)2 hits · first hit after 1.1 s · after 2-hit combo + 6 projectiles (2) and 2-hit combo + 6 projectiles (1) or 1 more | Hit 1 | Yes | 1,143762 slash · 381 fire |
| Thrust (7)1 hit · first hit after 1.2 s · after 2-hit combo + 6 projectiles (2) and 2-hit combo + 6 projectiles (1) or 1 more | Yes | Yes | 1,334953 pierce · 381 fire |
| 2-hit thrust combo (3)2 hits · first hit after 1.0 s · after 2-hit slash combo (2) and 2-hit slash combo (3) | Yes | Yes | 762572 pierce · 190 fire |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 8 sets of tables by state; the main one is shown).
- Slash (1)
- 2 projectiles (1)
- 2-hit combo
- Grab
- Slash (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2 m | Moving or other actions 32% · 2 projectiles (1) 31% · Slash (1) 20% |
| 2–4 m | Moving or other actions 56% · 2 projectiles (1) 18% · Slash (1) 12% |
| 4–6 m | Moving or other actions 40% · Slash (2) 23% · Slash (1) 11% |
| 6–8 m | Moving or other actions 62% · Slash (1) 14% · 9-hit combo + projectile 7% |
| 8–10 m | Moving or other actions 71% · Thrust (1) 9% · Grab 9% |
| 10–15 m | Moving or other actions 74% · Thrust (1) 9% · Grab 9% |
| 15–25 m | Moving or other actions 86% · Projectile (1) 9% · 2-hit slash combo (1) 5% |
| 25 m + | Moving or other actions 55% · 2-hit combo 45% |
- Attacks
- 41
- With a cooldown
- 26 8–60 s
- Walk in before attacking
- 1 from up to 10 m
What hurts it most
- Slash0% +25%
- Standard20%
- Strike20% ±0
- Pierce20% ±0
- Magic20% ±0
- Lightning20% ±0
- Fire40% −25%
- Holy40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 435 | 5,947 | 76,911 buildup |
| Frost | 435 | 3,928 | 1010,751 buildup |
| Poison | 435 | 3,086 | 1314,591 buildup |
| Scarlet Rot | 435 | 7,665 | 65,631 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Specimen Storehouse · Messmer's Dark Chamber ×2 | 38,981 | 120 | ×13.156 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Specimen Storehouse · Messmer's Dark Chamber
Specimen Storehouse · Messmer's Dark Chamber
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Specimen Storehouse · Messmer's Dark Chamber
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 435 | 533 | 823 | 1,280 |
| Scarlet Rot | 435 | 533 | 823 | 1,280 |
| Bleed | 435 | 533 | 823 | 1,280 |
| Frost | 435 | 533 | 823 | 1,280 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Specimen Storehouse · Messmer's Dark Chamber
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 435 | 533 | 823 | 1,280 |
| Scarlet Rot | 435 | 533 | 823 | 1,280 |
| Bleed | 435 | 533 | 823 | 1,280 |
| Frost | 316 | 358 | 456 | 746 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Specimen Storehouse · Messmer's Dark Chamber: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 38,981 | 44,396 | 48,835 | 51,055 | 53,275 | 57,714 | 59,934 | 62,154 |