Burning
- Kind
- Debuff
- Lasts
- 1–5 turns, by source or until removed
- Damage each turn
- 1d4 Fire (average 2.5)
Takes 1d4 Fire damage per turn.
What it does
- When applied
- 1d4 Fire damage
- Each turn
- 1d4 Fire damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 21 sources
- 2 turns · 18 sources
- 3 turns · 6 sources
- 5 turns · 2 sources
- until removed · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" lasts through rests.
Shares a stack with 8
These replace or block each other rather than adding up.
Damage each turn
| Lasting | Ticks | Average total |
|---|---|---|
| 1 turn | 1 | 5 |
| 2 turns | 2 | 7.5 |
| 3 turns | 3 | 10 |
| 5 turns | 5 | 15 |
Averages of the dice, with the hit when it is applied counted once, before resistances; one tick per turn it lasts (the turn counts are the ones its sources give it).
What applies it 46
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between. Surfaces apply it too: the game counts it among the statuses standing in a surface can give.
Spells and actions 5
Enraged Throw · 1 turn- Mighty Impel · 1 turn
Scorching Strike · 2 turns
Searing Blood · 2 turns
Telekinesis · 1 turn
Potions, scrolls, grenades and other consumables 4
Alchemist's Fire · 3 turns
Flammable Slime Bomb · 5 turns- Orthonic Handbomb · 2 turns
Scroll of Telekinesis · 1 turn
Weapons and armour 8
Flail of Ages · 2 turns · while equipped · through Elements of an Epoch
Hellfire Hand Crossbow · 2 turns · while equipped · through Hellstalker
Kurwin's Cauteriser · 2 turns · while equipped · through Cauteriser
Amulet of Elemental Torment · 2 turns · while equipped · through Nature's Vengeance
Cindermoth Cloak · 2 turns · while equipped · through Flaming Shroud
Gloves of Flint and Steel · 2 turns · while equipped · through Hot Little Hands
Helldusk Armour · 3 turns · while equipped · through Infernal Retribution
Pyroquickness Hat · 2 turns · while equipped · through Fiery Return
Other conditions 1
Brewer's Backwash: Fire · 3 turns
Creature and other abilities 28
- Alchemist's Fire · 1–5 turns
- Ascendant Bite · 3 turns
- Billowing Hurl · 1 turn
- Comet · 1 turn
- Detonate · 1 turn
- Dip · until removed
- Enraged Throw · 1 turn
- Explosion · 2 turns
- Fiery Regurgitation · 2 turns
- Fire Arrow · 1 turn
- Fire Breath · 2 turns
- Fireball · 1 turn
- Forceful Throw · 1 turn
- Forever Indebted · 1 turn
- Igniting Spark · 2 turns
- Improvised Melee Weapon · 1 turn
- Mechanical Throw · 1 turn
- Multiattack · 2 turns
- Nautiloid Airstrike · 1 turn
- Ravaging Inferno · 1 turn
- Rebounding Toss · 1 turn
- Recast Dazzling Ray · 2 turns
- Smouldering Touch · 2 turns
- Telekinesis · 1 turn
4 more
- The Blade Least Expected · 1 turn
- Throw · 1 turn
- Thunderwave · 2 turns
- Vampire Bite · 3 turns
What removes it 43
Spells and actions 7
Potions, scrolls, grenades and other consumables 12
Arrow of Ice
Otiluke's Conveniently Portable Freezing Sphere
Potion of Greater Healing
Potion of Healing
Potion of Healing
Potion of Superior Healing
Potion of Supreme Healing
Scroll of Cone of Cold
Scroll of Gust of Wind
Scroll of Ice Knife
Scroll of Ice Storm
Scroll of Sleet Storm
Other conditions 6
Creature and other abilities 18
- Action Surge
- Arrow of Ice
- Chromatic Orb: Cold
- Claws
- Cone of Cold
- Dip
- Glyph of Warding: Cold
- Gust of Wind
- Help
- Ice Knife
- Ice Storm
- Knock Unconscious
- Otiluke's Freezing Sphere
- Saving Grace
- Sphere of Elemental Balance: Cold
- Steam Blast
- Subsume Shadow
- Winter's Breath
What prevents it 9
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Helldusk Armour · while equipped · through Prime Aegis of Fire
Other conditions 8
- Drenched
- Fire Resistance
Frozen- Hope of the House
Muddy- Unbridled Wrath
Water Layer Protection
Wet