Sourcemined
Elden Ring
BossSubterranean Shunning-GroundsChanged in 3 patchesVerified on build 25080141

Mohg, the Omen

14,000 HP at Subterranean Shunning-Grounds · Cathedral of the Forsaken, with the area's scaling applied. It takes the most damage from Standard and the least from Fire.

HP (NG)
14,000
HP in NG+7
23,344
Stance
110
Weakest to
Standard 10%
Resists most
Fire 80%
Nearest grace
Cathedral of the Forsaken

How Mohg, the Omen fights

At Subterranean Shunning-Grounds · Cathedral of the Forsaken, its toughest placement: 14,000 HP.

Phases by HP verified

90%70%50%
  • Its script checks its HP at 90%, 70%, 50% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2-hit combo (1)2 hits · first hit after 1.1 sYesYes746physical
Single hit (1)1 hit · first hit after 1.5 sYesYes810physical
Fire Pool (1)1 hit · first hit after 2.2 sNoYes648fire
Single hit (2)1 hit · first hit after 0.9 sYesYes648physical
Projectile1 hit · first hit after 0.8 sNoYes648fire
Single hit (3)1 hit · first hit after 1.1 sYesYes746physical
Single hit + projectile2 hits · first hit after 2.4 sHit 2Yes746physical
2-hit combo (2)2 hits · first hit after 0.9 sYesYes583strike
Fire Pool + Down Fire Puddle (1)1 hit · first hit after 1.7 sNoYes389fire
Single hit (4)1 hit · first hit after 2.2 sYesYes648physical
Charge (1)7 hits · first hit after 1.4 sYesYes583pierce
Fire Pool (2)2 hits · first hit after 10.7 sHit 2Yes746physical
Single hit (5)1 hit · first hit after 1.8 sYesYes875physical
Fire Pool (3)1 hit · first hit after 1.3 sNoYes648fire
2-hit combo (3)2 hits · first hit after 1.1 sYesYes746physical
15 more attacks it chains after another one
AttackParryBlockDamage
Single hit (6)1 hit · first hit after 2.2 s · after Single hit (4)YesYes648physical
Single hit (7)1 hit · first hit after 2.2 s · after Single hit (6)YesYes648physical
Single hit (8)1 hit · first hit after 1.1 sYesYes746physical
Single hit (9)1 hit · first hit after 1.1 sYesYes746physical
Fire Pool + Blood Launch Forward (1)1 hit · first hit after 1.9 sNoYes648fire
Fire Pool + Blood Launch Forward (2)1 hit · first hit after 1.8 sNoYes648fire
Fire Pool + Down Fire Puddle (2)1 hit · first hit after 2.3 sNoYes389fire
Single hit (10)1 hit · first hit after 2.0 sYesYes843physical
Fire Pool (4)1 hit · first hit after 1.6 sNoYes648fire
3-hit combo3 hits · first hit after 0.7 sYesYes746pierce
Single hit (11)1 hit · first hit after 0.3 s · after 2-hit combo (2) and ProjectileYesYes746physical
Single hit (12)1 hit · first hit after 1.0 sYesYes746physical
Thrust1 hit · first hit after 1.0 sYesYes875pierce
Charge (2)6 hits · first hit after 1.5 sYesYes583strike
Single hit (13)1 hit · first hit after 1.2 sYesYes746physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).

  • 2-hit combo (1)
  • Single hit (1)
  • Fire Pool (1)
  • Single hit (2)
  • Projectile
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 mMoving or other actions 26% · Projectile 21% · Single hit (2) 16%
5–13 mMoving or other actions 45% · 2-hit combo (1) 16% · Single hit (1) 13%
13–20 mMoving or other actions 44% · Single hit (1) 24% · 2-hit combo (1) 24%
20 m +2-hit combo (1) 40% · Moving or other actions 20% · Fire Pool (1) 20%
Attacks
30
With a cooldown
14 4–60 s

What hurts it most

  1. Standard10%
  2. Slash10% ±0
  3. Strike10% ±0
  4. Pierce10% ±0
  5. Magic40% −33%
  6. Lightning40% −33%
  7. Holy40% −33%
  8. Fire80% −78%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Subterranean Shunning-Grounds · Cathedral of the Forsaken14,000110×5.484

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike10%
Pierce10%
Magic40%
Fire80%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical117
Magic117
Fire117
Lightning117
Holy117

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Subterranean Shunning-Grounds · Cathedral of the Forsaken: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
14,00016,67418,34219,17520,00921,67722,51023,344

Kill-speed simulator New

How many hits Mohg, the Omen takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Mohg, the Omen

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP2,269→2,553
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    • Pierce negation20%→10%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP2,2692,553+284+13%
    Standard negation20%10%−10 pts
    Slash negation20%10%−10 pts
    Strike negation20%10%−10 pts
    Pierce negation20%10%−10 pts
    Linked data 2
    SpEffect ID [11]5,85190,300changed
    SpEffect ID [27]-15,016changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display16100changed
  2. 1.04.1from 1.03.3
      Every changed value (1)
      ValueBeforetoAfterChange
      Other numbers 1
      Threat Level01+1
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other bosses in Subterranean Shunning-Grounds

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