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Mewgenics
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Abilities · page 9

Every active ability, with mana cost, damage and targeting, grouped by class.

1,676 entries
LickHeal an adjacent unit by 2 HP.Colorless4—Melee attack
LickHeal an adjacent unit by 2 HP. Healed enemies gain Confusion 3.Colorless4—Melee attack
LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.Necromancer62Spell
LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with 50% hp.Necromancer010Spell
LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp.Necromancer010Spell
LifedrainDrain 2 HP at melee range. This spell is much stronger and castable while you're downed. If this kills a unit, revive with max hp.Necromancer62Spell
Lighten the LoadTake 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)Butcher225Self buff
Lighten the LoadTake 15 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)Butcher215Self buff
Lightning SurgeAn electric spell that increases its range and damage by 2 every turn, and its stun chance by 10%.Mage5—Spell
Lightning SurgeAn electric spell that increases its range and damage by 3 every turn, and its stun chance by 10%.Mage5—Spell
Line ShotAn attack that hits all units in a straight line.Hunter75+bonus_ranged_damageSpell
Line ShotA stronger attack that hits all units in a straight line.Hunter79+bonus_ranged_damageSpell
Lobbed ShotLob a shot over units and obstacles.Basic attacks—(4+bonus_ranged_damage+1)/2Lobbed attack
Lobbed ShotLob a shot over units and obstacles.Basic attacks—4+bonus_ranged_damageLobbed attack
Lobbed ShotLob a shot over units and obstacles.Basic attacks—1Lobbed attack
Lobbed ShotLob a shot over units and obstacles.Basic attacks—4+bonus_ranged_damageLobbed attack
Lobbed Water ShotLobbed Water attack.Special enemy——Lobbed attack
Lodge HookInflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)Butcher00Melee attack
Lodge HookInflict Bleed 10, Immobilize 2, and Bruise 2 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)Butcher00Melee attack
Look at me!Each unit turns to face you.Colorless20Spell
Look at me!Each unit turns to face you. 20% chance to Confuse enemies.Colorless20Spell
Look AwayEvery unit within your line of sight turns away from you.Psychic20Spell
Look AwayEvery unit within your line of sight turns away from you and is inflicted with Blind 1.Psychic20Spell
Loot CorpseLoot 1-3 coins from a body... and possibly something else? (This might destroy the body)Thief30Melee attack
Loot CorpseLoot 1-3 coins from a body... and possibly something else? (This might not destroy the body) (Your chance of finding "something else" is significantly increased.)Thief30Melee attack
Lucky PennyCollect an adjacent pickup and gain +2 Luck instead of its normal effects.Thief10Targeted status
Lucky PennyCollect a pickup within four tiles of you. Gain +2 Luck instead of its normal effects.Thief10Targeted status
LullabyInflicts Sleep on units in an area.Druid120Spell
LullabyInflicts Sleep on units in an area. (This spell costs less and has increased range.)Druid90Spell
Lunch TimeJump to a food pickup in range 4.Butcher35+bonus_melee_ability_damageJump attack
Lunch TimeJump to any food pickup.Butcher35+bonus_melee_ability_damageJump attack
LungeDash forward one tile and attack with Knockback. This spell uses up your movement action.Tank05+bonus_melee_damageDash attack
LungeDash forward one tile, attack with Knockback and inflict Stun. This spell uses up your movement action.Tank05+bonus_melee_damageDash attack
Magic DartShoot a charged projectile within your line of sight. This attack counts as both magical and physical.Basic attacks—5+bonus_ranged_damageRanged attack
Magic MissileShoot an infinite-range projectile that can't miss. (This attack's damage scales with your Intelligence)Basic attacks—3+bonus_basic_spell_damage+((int-5)*.5)Spell
Magic MissileShoot an infinite-range projectile that can't miss.Mage53Spell
Magic MissileShoot an infinite-range projectile that can't miss. Emit 3 Sparkles.Mage53Spell
Magic MissileShoot an infinite-range projectile that can't miss.Special enemy03Spell
MagnetPull a pickup one tile toward you. (Castable once per turn.)Colorless00Spell
MagnetPull a pickup all the way toward you. (Castable once per turn)Colorless00Spell
MagnifyYour basic attack gains +1 range and area until the end of the turn.Mage5—Self buff
MagnifyYour basic attack gains +2 range and +1 area until the end of the turn. (This spell costs less.)Mage4—Self buff
Make a WishSpend a coin to spawn a random pickup on a random tile. (Castable once per turn.)Colorless0—Spawn
Make a WishSpend a coin to spawn a random pickup on an empty tile of your choice. (Castable once per turn.)Colorless0—Spawn
MalaiseInflict Weakness on units in an area.Medic50Spell
MalaiseInflict Weakness and Poison on units in an area.Medic50Spell
Mana MeldGive all of your mana to a unit in range 3.Mage—0Spell
Mana MeldGive all of your mana plus 2 to a unit.Mage—0Spell
ManifestTeleport in a straight line into a unit within your line of sight. Deal damage and displace it.Psychic65Teleport
ManifestTeleport into a unit within your line of sight. Deal damage and displace it.Psychic65Teleport
MarkedInflict Marked on a unit.Hunter5—Targeted status
MarkedInflict Marked on a unit and all other units of the same type.Hunter5—Targeted status
Mass HysteriaEvery enemy in your line of sight takes an extra turn. They are charmed on that turn.Psychic100Spell
Mass HysteriaEvery enemy in your line of sight takes an extra turn. They are charmed on that turn. (This spell costs less.)Psychic70Spell
Mass Mana LeechInflict Mana Leech 2 and Weakness 2 on all units within 3 tiles of you.Psychic50Spell
Mass Mana LeechInflict Mana Leech 2 and Weakness 2 on all units within 5 tiles of you.Psychic50Spell
Mass PsychosisInflict Madness on all enemies.Necromancer150Spell
Mass PsychosisInflict Madness on all enemies. (This spell costs less.)Necromancer110Spell
Math!Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it.Tinkerer5—Spell
Math!Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, stun it and gain +1 Tech.Tinkerer5—Spell
Mech PunchDash-punch with Knockback 3.Tinkerer—5+bonus_melee_damageDash attack
Mech SuitSummon a mech suit that can be piloted. (Castable once per battle.)Tinkerer15—Spawn
Mech SuitSummon a mech suit that can be piloted. (Costs 0 mana. Castable once per battle.)Tinkerer0—Spawn
Mech SuitSummon a mech suit that can be piloted. (Castable once per battle.)Special enemy15—Spawn
MeditateHeal yourself for 8 HP and gain +8 Shield, All Stats Up 2, and Sleep 8.Monk8—Self buff
MeditateHeal yourself for 8 HP and gain +8 Shield, All Stats Up 2, and Drowsy 8. (This spell costs less.)Monk6—Self buff
Mega BlastDeal high damage in a cone.Mage1315Spell
Mega BlastDeal high damage in a larger cone.Mage1315Spell
Mega GravDamage and throw each unit near you to random tiles.Psychic52Spell
Mega GravDamage and throw each unit in a target area to random tiles.Psychic32Spell
Melee AttackAttack an adjacent unit.Basic attacks——Melee attack
Melee AttackAttack an adjacent unit.Basic attacks——Melee attack
Melee AttackAttack an adjacent unit.Special enemy——Melee attack
Melee AttackAttack an adjacent unit.Special enemy——Melee attack
Melee AttackAttack an adjacent unit.Special enemy——Melee attack
Melee AttackAttack an adjacent unit.Special enemy——Melee attack
Melee AttackAttack an adjacent unit.Basic attacks——Melee attack
Melee AttackAttack an adjacent unit.Basic attacks—(5+bonus_melee_damage+1)/2Melee attack
Melee AttackAttack an adjacent unit.Special enemy——Melee attack
Melee AttackAttack an adjacent unit.Finalboss——Melee attack
Melee AttackAttack an adjacent unit.Finalboss——Melee attack
Melee AttackAttack an adjacent unit.Finalboss—0Melee attack
Melee AttackAttack an adjacent unit.Disorder——Melee attack
Melee AttackAttack an adjacent unit.Special enemy00Melee attack
Melee AttackAttack an adjacent unit.Special enemy—1+bonus_melee_damageMelee attack
Melee AttackAttack an adjacent unit.Special enemy——Melee attack
Melee AttackAttack an adjacent unit.Special enemy——Melee attack
Melee AttackA melee attack that also damages yourself.Special enemy——Melee attack
Melee AttackAttack an adjacent unit.Terminator—5+bonus_melee_damageMelee attack
Melee AttackAttack an adjacent unit.Terminator—-3+bonus_melee_damageMelee attack
Melee AttackAttack an adjacent unit.Terminator—0Melee attack
Melee AttackAttack an adjacent unit.Terminator——Melee attack
Melee Attack / HealHeals allies but damages enemies.Basic attacks—5+bonus_melee_damageMelee attack
MeowYour closest ally moves toward you.Colorless2—Self buff
MeowA target ally moves toward you.Colorless2—Targeted status
MetabolizeGain +1 Constitution.Colorless3—Self buff
MetabolizeGain +1 Constitution. Bonus Passive: +3 Health Regeneration.Colorless3—Self buff
Meteor SlamJump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)Fighter105+bonus_melee_ability_damageJump attack
Meteor SlamJump up to 5 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units.Fighter105+bonus_melee_ability_damageJump attack
Meteor StormSummon meteors that hit random tiles in a large area. These meteors have a chance to stun, spawn fires, or leave rocks behind.Mage1010Spell