Abilities · page 10
Every active ability, with mana cost, damage and targeting, grouped by class.
| Meteor StormSummon meteors that hit random tiles in a larger area. These meteors have a chance to stun, spawn fires, or leave rocks behind. | Mage | 10 | 10 | Spell |
| MetronomeCast a random spell. | Basic attacks | — | — | Self buff |
| MetronomeCast a random spell. | Colorless | 5 | — | Self buff |
| MetronomeCast a random spell. | Special enemy | 5 | — | Self buff |
| MetronomeCast a random upgraded spell. | Colorless | 5 | — | Self buff |
| MimicTarget an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells). | Psychic | 7 | — | Targeted status |
| MimicTarget an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells). (This spell costs less.) | Psychic | 5 | — | Targeted status |
| Mind ControlCharm an enemy within your line of sight for the rest of the battle. | Psychic | 15 | 0 | Spell |
| Mind ControlCharm an enemy within your line of sight for the rest of the battle. That unit immediately takes an extra turn. | Psychic | 15 | 0 | Spell |
| Mind MeldGive another unit an extra turn after this one. This spell can't be cast during extra turns. | Psychic | 10 | 0 | Spell |
| Mind MeldGive another unit +10 mana and an extra turn after this one. This spell can't be cast during extra turns. | Psychic | 10 | 0 | Spell |
| MindblastPush away each unit near you. This inflicts Madness and has a small chance to inflict Stun. | Psychic | 5 | 0 | Spell |
| MindblastPush away each unit near a target area. This inflicts Madness and has a small chance to inflict Stun. | Psychic | 5 | 0 | Spell |
| MindcrackInflict Magic Weakness 2 on all units in your line of sight. | Psychic | 7 | — | Spell |
| MindcrackInflict Magic Weakness 2 and Confusion 1 on all non-allied units in your line of sight. | Psychic | 7 | — | Spell |
| MinihookPull a unit towards you. | Colorless | 3 | 0 | Straightshot attack |
| MinihookPull a unit towards you. Deal 1 damage and inflict 1 Bleed on them. | Colorless | 3 | 1 | Straightshot attack |
| MockForce a unit to move towards you. RELOAD: Kill something. | Fighter | 0 | 0 | Spell |
| MockForce a unit to move towards you. RELOAD: Kill something. Bonus Ability: Slap. | Fighter | 0 | 0 | Spell |
| Mock SongGive each unit within an area All Stats Down 2 until the end of their next turn. | Druid | — | 0 | Spell |
| Mock SongGive enemies within an area All Stats Down 2 (and allies All Stats Up 2) until the the end of their next turn. | Druid | — | 0 | Spell |
| MonchA melee attack with lifesteal. This spell does more damage the less health you have. | Butcher | 5 | X | Melee attack |
| MonchA melee attack with lifesteal. This spell does more damage the less health you have. (This spell costs less.) | Butcher | 3 | X | Melee attack |
| Monkey TossThrow an adjacent unit to another tile. It takes damage if it's thrown onto something. | Druid | 6 | 0 | Throw attack |
| Monkey TossThrow an adjacent unit to another tile. It takes damage if it's thrown onto something. (This spell costs less.) | Druid | 3 | 0 | Throw attack |
| MORE ANGRIER!!!Lose all of your mana and gain that much Strength until the end of the turn. | Fighter | — | — | Self buff |
| MORE ANGRIER!!!Lose all of your mana and gain that much Strength, Dexterity, and Speed until the end of the turn. | Fighter | — | — | Self buff |
| MoveThis cat go | Basic movement | — | — | Move |
| MoveThis cat go | Special enemy | — | — | Move |
| MoveThis cat go | Special enemy | — | — | Move |
| MoveThis cat go | Basic movement | — | — | Move |
| MoveThis cat go | Special enemy | — | 3 | Move |
| MoveThis cat go | Special enemy | — | 3 | Move |
| MoveThis cat go | Basic movement | — | — | Move |
| MoveThis cat go | Basic movement | — | 3 | Move |
| MoveThis cat go | Basic movement | — | 3 | Move |
| Move AgainRefresh your movement action. | Thief | 5 | — | Self buff |
| Move AgainRefresh your movement action. (This spell costs less.) | Thief | 3 | — | Self buff |
| Muscle MemoryA melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.) | Fighter | — | — | Melee attack |
| Muscle MemoryA melee attack that deals 8 damage and inflicts Bruise. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.) | Fighter | — | — | Melee attack |
| MutilateAttack 3-5 times for 1 damage each. These attacks inflict Bleed. | Butcher | 8 | 1 | Melee attack |
| MutilateAttack 3-10 times for 1 damage each. These attacks inflict Bleed. | Butcher | 8 | 1 | Melee attack |
| My Turn!Steal an allied cat's next turn for yourself. | Butcher | 4 | 0 | Targeted status |
| My Turn!Steal an allied cat's next turn for yourself. (This spell costs 1 mana.) | Butcher | 1 | 0 | Targeted status |
| Nail FlurryThrow 10 1-damage nails that ignore shield. | Thief | 10 | 1 | Straightshot attack |
| Nail FlurryThrow 10 1-damage nails that ignore shield. Throw extra nails equal to your Dexterity. | Thief | 10 | 1 | Straightshot attack |
| Nail ThrowAttack a unit in a straight line. | Basic attacks | — | 5+bonus_ranged_damage | Straightshot attack |
| Nail ThrowAttack a unit in a straight line. | Basic attacks | — | 5+bonus_ranged_damage | Straightshot attack |
| Nail ThrowAttack a unit in a straight line. | Special enemy | — | 5+bonus_ranged_damage | Straightshot attack |
| Nature's BlessingGrow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration | Druid | 9 | 0 | Spell |
| Nature's BlessingGrow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration (This spell costs less and has infinite range.) | Druid | 7 | 0 | Spell |
| Needle ShotShoot a needle that deals damage, gives Thorns, and ignores shield. | Hunter | 2 | 1 | Lobbed attack |
| Needle ShotShoot a needle that deals damage, gives Thorns, and ignores shield. This deals extra damage to enemies and gives extra Thorns to allies. | Hunter | 2 | 1 | Lobbed attack |
| NerfInflict -1 Damage on a unit. | Colorless | 4 | 0 | Spell |
| NerfInflict -1 Damage and -1 Constitution on a unit. | Colorless | 4 | 0 | Spell |
| NightshadeInflict Poison 4 on an adjacent unit. | Thief | 7 | 0 | Melee spell |
| NightshadeInflict Poison 4 on an adjacent unit. (This spell costs less.) | Thief | 5 | 0 | Melee spell |
| NipInflict Bruise on a unit. | Fighter | 2 | 0 | Melee attack |
| NipDeal 1 damage and inflict Bruise on a unit. | Fighter | 2 | 1 | Melee attack |
| NirvanaGain +1 Intelligence and +1 Shield. If you have 7 or more Shield, this spell costs 1 mana less. | Monk | — | — | Self buff |
| NirvanaGain +1 Intelligence and +2 Shield. If you have 7 or more Shield, this spell costs 1 mana less. | Monk | — | — | Self buff |
| NudgePush a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.) | Tank | 3 | 0 | Melee attack |
| NudgePush a unit back 10 tiles. (This spell costs 0 mana the first time it's used each turn.) | Tank | 3 | 0 | Melee attack |
| Number OneSpawn "water" tiles in an area around yourself. | Colorless | 2 | — | Spell |
| Number OneSpawn "water" tiles in a larger area around yourself. | Colorless | 2 | — | Spell |
| Nurse BotSpawn a nurse bot that heals allies. | Tinkerer | 9 | — | Spawn |
| Nurse BotSpawn a nurse bot that heals allies. (This spell costs less.) | Tinkerer | 6 | — | Spawn |
| Ocular Pat DownInflict Marked and Magic Weakness 1 on a unit. | Monk | 7 | — | Targeted status |
| Ocular Pat DownInflict Marked 3 and Magic Weakness 3 on a unit. | Monk | 7 | — | Targeted status |
| One PunchA one-hit kill punch. Gain All Stats Down on use. This deals 25 damage to bosses instead of killing them. (Castable once per battle.) | Monk | 0 | 1 | Melee attack |
| One PunchA one-hit kill punch. It causes a cone of wind that deals 5 damage. Gain All Stats Down on use. This deals 25 damage to bosses instead of killing them. (Castable once per battle.) | Monk | 0 | 1 | Melee attack |
| One With the WindGain +20 Movement Range until the end of the turn. | Monk | 6 | — | Self buff |
| One With the WindGain +20 Movement Range until the end of the turn and refresh your movement action. | Monk | 6 | — | Self buff |
| One-Two PunchA melee attack that hits twice. Each punch inflicts Bruise 1. | Fighter | 8 | 2+bonus_melee_ability_damage | Melee attack |
| One-Two PunchA melee attack that hits thrice! Each punch inflicts Bruise 1. | Fighter | 8 | 2+bonus_melee_ability_damage | Melee attack |
| Open WoundsA spell that deals more damage the less health the target unit has. (based on their health percent) | Medic | 8 | 0 | Melee spell |
| Open WoundsA spell that deals even more damage the less health the target unit has. (based on their health percent) | Medic | 8 | 0 | Melee spell |
| OrderForce a unit within your line of sight to move and attack one of its enemies. | Psychic | 8 | 0 | Spell |
| OrderGive a unit within your line of sight All Stats Up and force it to move and attack one of its enemies. | Psychic | 8 | 0 | Spell |
| OutskirtsTeleport to a tile on the edge of the map. | Thief | 4 | — | Teleport |
| OutskirtsTeleport to a tile on the edge of the map. Gain +2 Damage for the rest of the turn. | Thief | 4 | — | Teleport |
| Over Here, Over ThereSwap positions with an ally. Swap back at the end of your turn. (Castable once per turn.) | Thief | 0 | — | Swap |
| Over Here, Over ThereSwap positions with any unit. Swap back at the end of your turn. If the unit was an enemy, inflict Confusion 1. (Castable once per turn.) | Thief | 0 | — | Swap |
| Over There!Adjacent units turn away from you. | Colorless | 2 | 0 | Spell |
| Over There!Units within three tiles of you turn away from you. | Colorless | 2 | 0 | Spell |
| PassGive a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.) | Psychic | 3 | — | Targeted status |
| PassGive a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn other than your movement action. (This can't be cast on extra turns.) | Psychic | 3 | — | Targeted status |
| Path of the ButcherCollect an adjacent food pickup, then this spell becomes a random Butcher spell permanently. | Colorless | 1 | 0 | Targeted status |
| Path of the ButcherTransform this spell into a random upgraded Butcher spell permanently. | Colorless | 0 | — | Self buff |
| Path of the ClericGive an enemy All Stats Up and fully heal it, then this spell becomes a random Cleric spell permanently. | Colorless | 0 | — | Targeted status |
| Path of the ClericTransform this spell into a random upgraded Cleric spell permanently. | Colorless | 0 | — | Self buff |
| Path of the DruidPlant flowers on the tile you're standing on, then this spell becomes a random Druid spell permanently. Castable only if you're standing on a grass tile. | Colorless | 2 | — | Self buff |
| Path of the DruidTransform this spell into a random upgraded Druid spell permanently. | Colorless | 0 | — | Self buff |
| Path of the FighterYour Intelligence becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently. | Colorless | 0 | — | Self buff |
| Path of the FighterTransform this spell into a random upgraded Fighter spell permanently. | Colorless | 0 | — | Self buff |
| Path of the HunterA lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random Hunter spell permanently. | Colorless | 5 | 1 | Lobbed attack |
| Path of the HunterTransform this spell into a random upgraded Hunter spell permanently. | Colorless | 0 | — | Self buff |
| Path of the JesterGain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently. | Colorless | 0 | — | Self buff |
| Path of the JesterGain 10 random stat ups, then transform this spell into a random upgraded class spell permanently. | Colorless | 0 | — | Self buff |
| Path of the MageTransform this spell into a random Mage spell permanently. | Colorless | 12 | — | Self buff |