Sourcemined
Elden Ring
BossLimgraveChanged in 2 patchesVerified on build 25827938

Flying Dragon Agheel

3,200 HP at Limgrave · Limgrave Tunnels, with the area's scaling applied. It takes the most damage from Pierce and the least from Magic.

HP (NG)
3,200
HP in NG+7
9,406
Stance
120
Weakest to
Pierce 10%
Resists most
Magic 40%
Nearest grace
Limgrave Tunnels
Flying Dragon Agheel, rendered from the game's 3D model
Rendered from the game's model

How Flying Dragon Agheel fights

At Limgrave · Limgrave Tunnels, its toughest placement: 3,200 HP.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Fire Forwards1 hit · first hit after 2.7 sNoYes608fire
Fire Sideways1 hit · first hit after 3.9 sNoYes608fire
2 projectiles (1)2 hits · first hit after 3.6 sNoYes608fire
Single hit (head) (1)1 hit · first hit after 3.6 sNoYes676physical
Single hit (head) (2)1 hit · first hit after 2.0 sNoYes490physical
Strike + projectile (wing) (1)2 hits · first hit after 3.1 sNoYes490strike
Whole Wing (1)1 hit · first hit after 2.3 sNoYes490strike
Flying Stomp (1)5 hits · first hit after 5.0 sNoYes676strike
2 projectiles (2)2 hits · first hit after 3.2 sNoYes608fire
Forward Stomp2 hits · first hit after 2.2 sNoYes507physical
Strike (tail)1 hit · first hit after 2.5 sNoYes540strike
Stomp (1)2 hits · first hit after 1.7 sNoYes456strike
2-hit combo (tail, head)2 hits · first hit after 1.9 sNoYes540physical
Single hit (head) (3)1 hit · first hit after 1.6 sNoYes490physical
Stomp (2)2 hits · first hit after 2.3 sNoYes507physical
Flying Stomp (2)5 hits · first hit after 5.0 sNoYes676strike
6 more attacks it chains after another one
AttackParryBlockDamage
Single hit (head) (4)1 hit · first hit after 2.0 sNoYes490physical
Strike + projectile (wing) (2)2 hits · first hit after 3.1 s · after Strike + projectile (wing) (1)NoYes490strike
Whole Wing (2)1 hit · first hit after 2.2 s · after Whole Wing (1)NoYes490strike
Stomp (3)2 hits · first hit after 1.7 s · after Stomp (1)NoYes456strike
Stomp (4)2 hits · first hit after 2.2 s · after Stomp (2) and Stomp (1)NoYes507physical
11 projectiles11 hits · first hit after 3.7 sNoYes608fire

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its script also names 1 animation its model's files don't have; it isn't listed.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 5 sets of tables by state; the main one is shown).

  • Fire Forwards
  • Fire Sideways
  • 2 projectiles (1)
  • Single hit (head) (1)
  • Single hit (head) (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 5 m2 projectiles (1) 20% · 2 projectiles (2) 20% · Forward Stomp 20%
5–10 mSingle hit (head) (2) 20% · Strike + projectile (wing) (1) 20% · Whole Wing (1) 20%
10–20 mMoving or other actions 20% · Fire Sideways 20% · Fire Forwards 20%
20–30 mFire Sideways 30% · Single hit (head) (1) 30% · Moving or other actions 20%
30–40 mFire Sideways 40% · Fire Forwards 40% · Moving or other actions 20%
40–50 mFire Sideways 40% · Fire Forwards 40% · Moving or other actions 20%
50 m +Fire Forwards 50% · Fire Sideways 30% · Moving or other actions 20%
Attacks
22
With a cooldown
16 10–40 s

What hurts it most

  1. Pierce10% +38%
  2. Standard35%
  3. Slash35% ±0
  4. Strike35% ±0
  5. Magic40% −8%
  6. Fire40% −8%
  7. Lightning40% −8%
  8. Holy40% −8%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed52658066,434 buildup
Frost5263501011,526 buildup
Poison52683243,888 buildup
Scarlet Rot5261,86821,342 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Limgrave · Limgrave Tunnels3,200120×1.953

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard35%
Slash35%
Strike35%
Pierce10%
Magic40%
Fire40%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical106
Magic106
Fire106
Lightning106
Holy106

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison5268161,2731,273
Scarlet Rot5268161,2731,273
Bleed5268161,2731,273
Frost5268161,2731,273
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Limgrave · Limgrave Tunnels: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
3,2006,7187,3907,7268,0628,7349,0709,406

Kill-speed simulator New

How many hits Flying Dragon Agheel takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Flying Dragon Agheel

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,513→1,639
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→10%
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 5
    HP1,5131,639+126+8.3%
    Standard negation40%35%−5 pts
    Slash negation40%35%−5 pts
    Strike negation40%35%−5 pts
    Pierce negation40%10%−30 pts
    Linked data 3
    SpEffect ID [27]-15,481changed
    SpEffect ID [28]-15,890changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display95300changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

    Other bosses in Limgrave