Sourcemined
Elden Ring
EnemyLake of RotChanged in 2 patchesVerified on build 25827938

Baleful Shadow

5,445 HP at Lake of Rot · Lake of Rot Shoreside, with the area's scaling applied. It takes the most from Pierce and Fire (0%) and the least from Magic (40%). Killing it gives 8,561 runes in NG.

HP (NG)
5,445
HP in NG+7
9,551
Stance
80
Runes (NG)
8,561
Weakest to
Pierce and Fire 0%
Easiest status
Poison and Scarlet Rot 246

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Lake of Rot · Lake of Rot Shoreside5,445808,561×4.125

HP in each journey

02,5005,0007,50010,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 5,445 HP at Lake of Rot · Lake of Rot Shoreside becomes 9,551 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
05,445
16,822
27,504
37,845
48,187
58,869
69,210
79,551
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Baleful Shadow8,56125,68328,25128,89330,81931,46132,10332,745

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard90% 10% negation
  2. Slash90% 10% negation
  3. Strike90% 10% negation
  4. Pierce100% 0% negation
  5. Magic60% 40% negation
  6. Fire100% 0% negation
  7. Lightning80% 20% negation
  8. Holy80% 20% negation
It takes the most from Pierce and Fire (0%) and the least from Magic (40%).

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Poison246 then 288
  2. Scarlet Rot246 then 288
  3. Bleed338 then 436
  4. Frost553 then 843
  5. Sleep553 then 843
Buildup for the first proc; the lowest is highlighted. Immune to Madness and Death Blight.
Status1st proc2nd3rd4th
Poison246288386676
Scarlet Rot246288386676
Bleed3384367261,183
Frost5538431,3001,300
Sleep5538431,3001,300
MadnessImmune
Death BlightImmune

Flat defense

Physical114
Magic114
Fire114
Lightning114
Holy114

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Shares its body with

Characters and bosses placed with the same character model in the map files.

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,174→1,320
    • Runes6,150→8,561
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    • Magic negation20%→40%
    • Frost resistance154→252
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 7
    HP1,1741,320+146+12%
    Runes6,1508,561+2,411+39%
    Standard negation20%10%−10 pts
    Slash negation20%10%−10 pts
    Strike negation20%10%−10 pts
    Magic negation20%40%+20 pts
    Frost resistance154252+98+64%
    Status effects 1
    Resist Correction - Frostbite5,0035,004+1+0%
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    SFX Size02changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

    Bosses in Lake of Rot

    Enemies with similar HP