Sourcemined
Elden Ring
EnemyGreyoll's DragonbarrowChanged in 3 patchesVerified on build 25827938

Primeval Sorcerer Lusat

24,057 HP at Greyoll's Dragonbarrow · Sellia Hideaway, with the area's scaling applied. Every damage type hits it the same (100% negation). Killing it gives 1,000 runes in NG.

HP (NG)
24,057
HP in NG+7
51,295
Stance
—
Runes (NG)
1,000
Weakest to
—
Easiest status
Immune to all

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Greyoll's Dragonbarrow · Sellia Hideaway24,057—1,000×2.406

HP in each journey

020,00040,00060,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 24,057 HP at Greyoll's Dragonbarrow · Sellia Hideaway becomes 51,295 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
024,057
136,639
240,303
342,135
443,967
547,631
649,463
751,295
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Primeval Sorcerer Lusat1,0003,0003,3003,3753,6003,6753,7503,825

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard0% 100% negation
  2. Slash0% 100% negation
  3. Strike0% 100% negation
  4. Pierce0% 100% negation
  5. Magic0% 100% negation
  6. Fire0% 100% negation
  7. Lightning0% 100% negation
  8. Holy0% 100% negation
Every damage type hits it the same (100% negation).

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical109
Magic109
Fire109
Lightning109
Holy109

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes29→1,000
    Every changed value (9)
    ValueBeforetoAfterChange
    Key changes 1
    Runes291,000+971+3348%
    Other numbers 4
    Capsule Height2.71.2−1.5−56%
    Capsule Radius0.50.8+0.3+60%
    Chr Capsule Height2.71.8−0.9−33%
    Chr Capsule Radius0.51.75+1.25+250%
    Linked data 3
    SpEffect ID [11]090,300changed
    SpEffect ID [17]440445changed
    SpEffect ID [18]-15,890changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Model Display Mask [0]10changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Init Dead01changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other enemies in Greyoll's Dragonbarrow

      Bosses in Greyoll's Dragonbarrow

      Enemies with similar HP