Sourcemined
Elden Ring
EnemyMt. GelmirChanged in 3 patchesVerified on build 25827938

Primeval Sorcerer Azur

19,528 HP at Mt. Gelmir · Primeval Sorcerer Azur, with the area's scaling applied. Every damage type hits it the same (100% negation). Killing it gives 1,000 runes in NG.

HP (NG)
19,528
HP in NG+7
57,385
Stance
—
Runes (NG)
1,000
Weakest to
—
Easiest status
Immune to all

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Mt. Gelmir · Primeval Sorcerer Azur19,528—1,000×1.953

HP in each journey

020,00040,00060,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 19,528 HP at Mt. Gelmir · Primeval Sorcerer Azur becomes 57,385 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
019,528
140,989
245,088
347,137
449,187
553,286
655,335
757,385
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Primeval Sorcerer Azur1,0004,0004,4004,5004,8004,9005,0005,100

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard0% 100% negation
  2. Slash0% 100% negation
  3. Strike0% 100% negation
  4. Pierce0% 100% negation
  5. Magic0% 100% negation
  6. Fire0% 100% negation
  7. Lightning0% 100% negation
  8. Holy0% 100% negation
Every damage type hits it the same (100% negation).

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical106
Magic106
Fire106
Lightning106
Holy106

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes36→1,000
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 1
    Runes361,000+964+2678%
    Linked data 5
    SpEffect ID [3]7,0907,050changed
    Game Clear - SpEffect ID7,4907,450changed
    SpEffect ID [11]090,300changed
    SpEffect ID [17]440445changed
    SpEffect ID [18]-15,890changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Model Display Mask [0]10changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Init Dead01changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other enemies in Mt. Gelmir

      Bosses in Mt. Gelmir

      Enemies with similar HP