Sourcemined
Elden Ring
EnemyStormhillCaelidChanged in 4 patchesVerified on build 25080141

Alexander, Warrior Jar

Placed in 8 places, from 512 HP to 8,370 HP at Flame Peak · Foot of the Forge: each copy carries its area's scaling. It takes the most from Strike (−40%) and the least from Fire (100%). Killing it gives 1,500 runes in NG.

HP (NG)
512–8,370
HP in NG+7
14,812
Stance
80
Runes (NG)
1,500
Weakest to
Strike −40%
Easiest status
Sleep 248

Where it appears 10

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Caelid · Rear Gael Tunnel Entrance512801,500×1.141
Stormhill · Saintsbridge512801,500×1.141
Caelid · Redmane Castle Plaza1,080801,500×2.406
Caelid · Starscourge Radahn1,080801,500×2.406
Liurnia of the Lakes · Jarburg1,459801,500×3.25
Mt. Gelmir · Seethewater Terminus1,459801,500×3.25
Crumbling Farum Azula · Dragon Temple2,946801,500×6.563
Caelid · Starscourge Radahn3,60080—×1
Flame Peak · Foot of the Forge ×28,37080—×4.844
  1. Caelid · Rear Gael Tunnel Entrance512 ×1.141
  2. Stormhill · Saintsbridge512 ×1.141
  3. Caelid · Redmane Castle Plaza1,080 ×2.406
  4. Caelid · Starscourge Radahn1,080 ×2.406
  5. Liurnia of the Lakes · Jarburg1,459 ×3.25
  6. Mt. Gelmir · Seethewater Terminus1,459 ×3.25
  7. Crumbling Farum Azula · Dragon Temple2,946 ×6.563
  8. Caelid · Starscourge Radahn3,600 ×1
  9. Flame Peak · Foot of the Forge8,370 ×4.844
HP of each copy in NG; the multiplier is the area's scaling on its base HP.

HP in each journey

05,00010,00015,00002467Journey (0 = NG, 1 = NG+ …)
  • Caelid · Rear Gael Tunnel Entrance (512 HP)
  • Crumbling Farum Azula · Dragon Temple (2,946 HP)
  • Flame Peak · Foot of the Forge (8,370 HP)
New game plus multiplies HP again on top of the area's scaling: 8,370 HP at Flame Peak · Foot of the Forge becomes 14,812 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)Caelid · Rear Gael Tunnel Entrance (512 HP)Crumbling Farum Azula · Dragon Temple (2,946 HP)Flame Peak · Foot of the Forge (8,370 HP)
05122,9468,370
11,5992,97010,580
21,7593,26711,638
31,8393,41512,167
41,9193,56412,696
52,0793,86113,754
62,1594,00914,283
72,2394,15814,812
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Caelid · Rear Gael Tunnel Entrance1,5007,5008,2508,4379,0009,1879,3759,562
Mt. Gelmir · Seethewater Terminus1,5004,5004,9505,0625,4005,5125,6255,737
Crumbling Farum Azula · Dragon Temple1,5003,0003,3003,3753,6003,6753,7503,825

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

Stormhill · Saintsbridge, Caelid · Rear Gael Tunnel Entrance, Caelid · Redmane Castle Plaza and 2 more

  1. Standard90% 10% negation
  2. Slash65% 35% negation
  3. Strike140% −40% negation
  4. Pierce65% 35% negation
  5. Magic100% 0% negation
  6. Fire80% 20% negation
  7. Lightning80% 20% negation
  8. Holy80% 20% negation
It takes the most from Strike (−40%) and the least from Slash and Pierce (35%).

Mt. Gelmir · Seethewater Terminus, Crumbling Farum Azula · Dragon Temple, Flame Peak · Foot of the Forge

  1. Standard90% 10% negation
  2. Slash65% 35% negation
  3. Strike140% −40% negation
  4. Pierce65% 35% negation
  5. Magic100% 0% negation
  6. Fire0% 100% negation
  7. Lightning80% 20% negation
  8. Holy80% 20% negation
It takes the most from Strike (−40%) and the least from Fire (100%).

Status buildup to proc

At Flame Peak · Foot of the Forge: buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Sleep248 then 290
Buildup for the first proc; the lowest is highlighted. Immune to Poison, Scarlet Rot, Bleed, Frost, Madness and Death Blight.
Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
Sleep248290388678
MadnessImmune
Death BlightImmune

Flat defense at Flame Peak · Foot of the Forge

Physical115
Magic115
Fire115
Lightning115
Holy115

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Defense and buildup by place

Flat physical defense and the buildup for a first proc in each place's copy ("—" = immune).

PlaceDefenseSleep
Caelid · Rear Gael Tunnel Entrance101226
Stormhill · Saintsbridge101226
Caelid · Redmane Castle Plaza109238
Caelid · Starscourge Radahn109238
Liurnia of the Lakes · Jarburg111242
Mt. Gelmir · Seethewater Terminus111242
Crumbling Farum Azula · Dragon Temple118251
Caelid · Starscourge Radahn100112
Flame Peak · Foot of the Forge115248

Patch history 4

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes695→0
    • Standard negation20%→10%
    • Slash negation40%→35%
    • Pierce negation40%→35%
    • HP399→449
    • Runes425→1,500
    • Runes695→1,500
    • Runes550→1,500
    • Runes850→1,500
    • HP1,536→1,728
    • Runes1,050→0
    • Fire negation20%→100%
    • Runes1,200→1,500
    Every changed value (23)
    ValueBeforetoAfterChange
    Key changes 13
    Runes6950−695−100%
    Standard negation×9 variants20%10%−10 pts
    Slash negation×9 variants40%35%−5 pts
    Pierce negation×9 variants40%35%−5 pts
    HP×7 variants399449+50+13%
    Runes×2 variants4251,500+1,075+253%
    Runes×2 variants6951,500+805+116%
    Runes5501,500+950+173%
    Runes8501,500+650+76%
    HP1,5361,728+192+13%
    Runes1,0500−1,050−100%
    Fire negation×2 variants20%100%+80 pts
    Runes1,2001,500+300+25%
    Linked data 8
    SpEffect ID [1]×9 variants015,201changed
    SpEffect ID [2]×9 variants5,36715,200changed
    SpEffect ID [16]×9 variants-19,642changed
    SpEffect ID [26]×9 variants440445changed
    SpEffect ID [31]×9 variants9,642-1changed
    SpEffect ID [3]7,0607,090changed
    Game Clear - SpEffect ID7,4607,490changed
    SpEffect ID [27]×2 variants18,697-1changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×9 variants3225changed
    Disable Init Dead×2 variants01changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Wandering Ghost Phantom ID900-1changed
    • 1.04.1from 1.03.3
        Every changed value (1)
        ValueBeforetoAfterChange
        Linked data 1
        Game Clear - SpEffect ID14,3417,470changed
      • 1.12.1from 1.10
          Every changed value (3)
          ValueBeforetoAfterChange
          Damage 1
          HP Burn Damage %×9 variants0100+100
          Linked data 2
          SpEffect ID [19]×9 variants-1102,304changed
          DLC Completion SpEffect ID×9 variants0-1changed

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