Sourcemined
Elden Ring
EnemySiofra RiverChanged in 3 patchesVerified on build 25080141

Abandoned Merchant

2,905 HP at Siofra River · Worshippers' Woods, with the area's scaling applied. It takes the most from Standard, Slash and Pierce (−10%); every other type 0%. Killing it gives 500 runes in NG.

HP (NG)
2,905
HP in NG+7
7,503
Stance
30
Runes (NG)
500
Weakest to
Standard, Slash and Pierce −10%
Easiest status
Poison, Scarlet Rot and Bleed 236

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Siofra River · Worshippers' Woods2,90530500×2.266

HP in each journey

02,0004,0006,0008,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 2,905 HP at Siofra River · Worshippers' Woods becomes 7,503 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
02,905
15,359
25,895
36,163
46,431
56,967
67,235
77,503
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Abandoned Merchant5002,0002,2002,2502,4002,4502,5002,550

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard110% −10% negation
  2. Slash110% −10% negation
  3. Strike100% 0% negation
  4. Pierce110% −10% negation
  5. Magic100% 0% negation
  6. Fire100% 0% negation
  7. Lightning100% 0% negation
  8. Holy100% 0% negation
It takes the most from Standard, Slash and Pierce (−10%); every other type 0%.

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Poison236 then 278
  2. Scarlet Rot236 then 278
  3. Bleed236 then 278
  4. Frost324 then 422
Buildup for the first proc; the lowest is highlighted. Immune to Sleep, Madness and Death Blight.
Status1st proc2nd3rd4th
Poison236278376666
Scarlet Rot236278376666
Bleed236278376666
Frost3244227121,169
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical107
Magic107
Fire107
Lightning107
Holy107

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Shares its body with

Characters and bosses placed with the same character model in the map files.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,399→1,282
    • Runes125→500
    • Standard negation-20%→-10%
    • Slash negation-20%→-10%
    • Strike negation-20%→0%
    • Pierce negation-20%→-10%
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Init Dead01changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other enemies in Siofra River

      Bosses in Siofra River

      Enemies with similar HP