Sourcemined
Elden Ring
EnemyLimgraveChanged in 3 patchesVerified on build 25080141

Merchant Kalé

1,462 HP at Limgrave · Church of Elleh, with the area's scaling applied. It takes the most from Standard, Slash and Pierce (−10%); every other type 0%. Killing it gives 500 runes in NG.

HP (NG)
1,462
HP in NG+7
6,393
Stance
30
Runes (NG)
500
Weakest to
Standard, Slash and Pierce −10%
Easiest status
Poison, Scarlet Rot and Bleed 226

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Limgrave · Church of Elleh1,46230500×1.141

HP in each journey

02,0004,0006,0008,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 1,462 HP at Limgrave · Church of Elleh becomes 6,393 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
01,462
14,566
25,023
35,251
45,480
55,936
66,165
76,393
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Merchant Kalé5002,5002,7502,8123,0003,0623,1253,187

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard110% −10% negation
  2. Slash110% −10% negation
  3. Strike100% 0% negation
  4. Pierce110% −10% negation
  5. Magic100% 0% negation
  6. Fire100% 0% negation
  7. Lightning100% 0% negation
  8. Holy100% 0% negation
It takes the most from Standard, Slash and Pierce (−10%); every other type 0%.

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Poison226 then 268
  2. Scarlet Rot226 then 268
  3. Bleed226 then 268
  4. Frost311 then 409
Buildup for the first proc; the lowest is highlighted. Immune to Sleep, Madness and Death Blight.
Status1st proc2nd3rd4th
Poison226268366656
Scarlet Rot226268366656
Bleed226268366656
Frost3114096991,156
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical101
Magic101
Fire101
Lightning101
Holy101

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Shares its body with

Characters and bosses placed with the same character model in the map files.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP1,399→1,282
    • Runes85→500
    • Standard negation-20%→-10%
    • Slash negation-20%→-10%
    • Strike negation-20%→0%
    • Pierce negation-20%→-10%
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 6
    HP1,3991,282−117−8.4%
    Runes85500+415+488%
    Standard negation-20%-10%+10 pts
    Slash negation-20%-10%+10 pts
    Strike negation-20%0%+20 pts
    Pierce negation-20%-10%+10 pts
    Linked data 1
    Vow Type10changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Init Dead01changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other enemies in Limgrave

      Bosses in Limgrave

      Enemies with similar HP