Sourcemined
Elden Ring
EnemyLimgraveChanged in 3 patchesVerified on build 25827938

Demi-Human Boc

683 HP at Limgrave · Murkwater Cave, with the area's scaling applied. It takes the most from Slash (−40%) and the least from Standard, Strike and Pierce (−10%). Killing it gives 100 runes in NG.

HP (NG)
683
HP in NG+7
2,987
Stance
30
Runes (NG)
100
Weakest to
Slash −40%
Easiest status
Poison, Scarlet Rot, Bleed, Frost and Sleep 170

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Limgrave · Murkwater Cave68330100×1.141

HP in each journey

01,0002,0003,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 683 HP at Limgrave · Murkwater Cave becomes 2,987 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
0683
12,133
22,347
32,453
42,560
52,773
62,880
72,987
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Demi-Human Boc100500550562600612625637

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard110% −10% negation
  2. Slash140% −40% negation
  3. Strike110% −10% negation
  4. Pierce110% −10% negation
  5. Magic120% −20% negation
  6. Fire120% −20% negation
  7. Lightning120% −20% negation
  8. Holy120% −20% negation
It takes the most from Slash (−40%) and the least from Standard, Strike and Pierce (−10%).

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Poison170 then 198
  2. Scarlet Rot170 then 198
  3. Bleed170 then 198
  4. Frost170 then 198
  5. Sleep170 then 198
Buildup for the first proc; the lowest is highlighted. Immune to Madness and Death Blight.
Status1st proc2nd3rd4th
Poison170198240338
Scarlet Rot170198240338
Bleed170198240338
Frost170198240338
Sleep170198240338
MadnessImmune
Death BlightImmune

Flat defense

Physical101
Magic101
Fire101
Lightning101
Holy101

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Shares its body with

Characters and bosses placed with the same character model in the map files.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP654→599
    • Runes18→100
    • Standard negation-20%→-10%
    • Slash negation-20%→-40%
    • Strike negation-20%→-10%
    • Pierce negation-20%→-10%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 6
    HP654599−55−8.4%
    Runes18100+82+456%
    Standard negation-20%-10%+10 pts
    Slash negation-20%-40%−20 pts
    Strike negation-20%-10%+10 pts
    Pierce negation-20%-10%+10 pts
    Linked data 2
    SpEffect ID [15]5,261-1changed
    SpEffect ID [23]-110,532changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Init Dead01changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other enemies in Limgrave

      Bosses in Limgrave

      Enemies with similar HP