Sourcemined
Elden Ring
EnemyLimgraveChanged in 2 patchesVerified on build 25827938

Renna the Witch

2,212 HP at Limgrave · Church of Elleh, with the area's scaling applied. It takes the most from Standard, Slash, Strike and Pierce (0%) and the least from Magic (40%).

HP (NG)
2,212
HP in NG+7
9,669
Stance
70
Runes (NG)
—
Weakest to
Standard, Slash, Strike and Pierce 0%
Easiest status
Immune to all

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Limgrave · Church of Elleh2,21270—×1.141

HP in each journey

02,5005,0007,50010,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 2,212 HP at Limgrave · Church of Elleh becomes 9,669 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
02,212
16,907
27,597
37,943
48,288
58,979
69,324
79,669

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard100% 0% negation
  2. Slash100% 0% negation
  3. Strike100% 0% negation
  4. Pierce100% 0% negation
  5. Magic60% 40% negation
  6. Fire80% 20% negation
  7. Lightning80% 20% negation
  8. Holy80% 20% negation
It takes the most from Standard, Slash, Strike and Pierce (0%) and the least from Magic (40%).

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical101
Magic101
Fire101
Lightning101
Holy101

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Shares its body with

Characters and bosses placed with the same character model in the map files.

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes850→0
    Every changed value (6)
    ValueBeforetoAfterChange
    Key changes 1
    Runes8500−850−100%
    Linked data 4
    SpEffect ID [13]090,100changed
    SpEffect ID [16]-19,642changed
    SpEffect ID [18]18,6999,712changed
    SpEffect ID [31]9,642-1changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Is Enable Neck Turn01changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed

    Other enemies in Limgrave

    Bosses in Limgrave

    Enemies with similar HP