Sourcemined
Elden Ring
EnemyRoundtable HoldChanged in 3 patchesVerified on build 25080141

The Two Fingers

5,818 HP at Roundtable Hold · Table of Lost Grace, with the area's scaling applied. It takes the most from Standard, Slash, Strike, Pierce, Magic, Fire and Lightning (0%) and the least from Holy (40%).

HP (NG)
5,818
HP in NG+7
8,145
Stance
100
Runes (NG)
—
Weakest to
Standard, Slash, Strike, Pierce, Magic, Fire and Lightning 0%
Easiest status
Bleed 112

Where it appears 1

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Roundtable Hold · Table of Lost Grace5,818100—×1

HP in each journey

02,5005,0007,50010,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 5,818 HP at Roundtable Hold · Table of Lost Grace becomes 8,145 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
05,818
15,818
26,399
36,690
46,981
57,563
67,854
78,145

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard100% 0% negation
  2. Slash100% 0% negation
  3. Strike100% 0% negation
  4. Pierce100% 0% negation
  5. Magic100% 0% negation
  6. Fire100% 0% negation
  7. Lightning100% 0% negation
  8. Holy60% 40% negation
It takes the most from Standard, Slash, Strike, Pierce, Magic, Fire and Lightning (0%) and the least from Holy (40%).

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Poison542 then 999
  2. Scarlet Rot252 then 542
  3. Bleed112 then 154
  4. Frost154 then 252
Buildup for the first proc; the lowest is highlighted. Immune to Sleep, Madness and Death Blight.
Status1st proc2nd3rd4th
Poison542999999999
Scarlet Rot252542999999
Bleed112154252542
Frost154252542999
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical100
Magic100
Fire100
Lightning100
Holy100

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes100→0
    Every changed value (2)
    ValueBeforetoAfterChange
    Key changes 1
    Runes1000−100−100%
    Linked data 1
    SpEffect ID [19]440445changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Init Dead01changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other enemies in Roundtable Hold

      Bosses in Roundtable Hold

      Enemies with similar HP