Sourcemined
Elden Ring
EnemyRoundtable HoldDeeproot DepthsChanged in 2 patchesVerified on build 25827938

Fia, Deathbed Companion

Placed in 2 places, from 1,551 HP to 5,802 HP at Deeproot Depths · Prince of Death's Throne: each copy carries its area's scaling. Killing it gives 2,000 runes in NG.

HP (NG)
1,551–5,802
HP in NG+7
10,178
Places
2
Runes (NG)
2,000
Nearest grace
Prince of Death's Throne
Body
Human, wears armor

Where it appears 6

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP and runes as you meet it (offline, no new game plus).

PlaceHPRunesScaling
Roundtable Hold · Table of Lost Grace ×21,5512,000×1
Deeproot Depths · Prince of Death's Throne ×25,8022,000×3.741
Deeproot Depths · Prince of Death's Throne ×25,802—×3.741
  1. Roundtable Hold · Table of Lost Grace1,551 ×1
  2. Deeproot Depths · Prince of Death's Throne5,802 ×3.741
HP of each copy in NG; the multiplier is the area's scaling on its base HP.

HP in each journey

05,00010,00015,00002467Journey (0 = NG, 1 = NG+ …)
  • Roundtable Hold · Table of Lost Grace (1,551 HP)
  • Deeproot Depths · Prince of Death's Throne (5,802 HP)
New game plus multiplies HP again on top of the area's scaling: 5,802 HP at Deeproot Depths · Prince of Death's Throne becomes 10,178 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)Roundtable Hold · Table of Lost Grace (1,551 HP)Deeproot Depths · Prince of Death's Throne (5,802 HP)
01,5515,802
11,5517,270
21,7067,997
31,7838,360
41,8618,724
52,0169,451
62,0939,814
72,17110,178
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Roundtable Hold · Table of Lost Grace2,0002,0002,2002,2502,4002,4502,5002,550
Deeproot Depths · Prince of Death's Throne2,0006,0006,6006,7507,2007,3507,5007,650

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Negation and resistances

Fia, Deathbed Companion is a human character placed with a set of equipment: the armor adds damage negation, status resistance and poise on top of its body, as it would for you. We don't combine the two yet, so those numbers aren't shown here rather than shown too low.

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes300→2,000
    • Runes300→0
    Every changed value (13)
    ValueBeforetoAfterChange
    Key changes 2
    Runes×4 variants3002,000+1,700+567%
    Runes×2 variants3000−300−100%
    Linked data 10
    Map Itemlot ID×6 variants113,300-1changed
    SpEffect ID [6]×6 variants090,000changed
    SpEffect ID [7]×6 variants090,010changed
    Game Clear - SpEffect ID×4 variants019,511changed
    SpEffect ID [8]×6 variants090,020changed
    SpEffect ID [9]×6 variants9,63490,030changed
    SpEffect ID [10]×6 variants090,040changed
    SpEffect ID [11]×6 variants090,300changed
    SpEffect ID [12]×6 variants090,060changed
    SpEffect ID [23]×6 variants-19,648changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Is Wandering Ghost×6 variants10changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×6 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×6 variants0-1changed

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