Sourcemined
Elden Ring
EnemyLiurnia of the LakesChanged in 2 patchesVerified on build 25080141

War Counselor Iji

4,337 HP at Liurnia of the Lakes · Ranni's Rise and its 1 other place, with the area's scaling applied. Every damage type hits it the same (0% negation). Killing it gives 1,000 runes in NG.

HP (NG)
4,337
HP in NG+7
11,202
Stance
—
Runes (NG)
1,000
Weakest to
—
Easiest status
Poison, Scarlet Rot and Bleed 236

Where it appears 2

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP, stance and runes as you meet it (offline, no new game plus).

PlaceHPStanceRunesScaling
Liurnia of the Lakes · Ranni's Rise4,337—1,000×2.266
Liurnia of the Lakes · Road to the Manor4,337—1,000×2.266

HP in each journey

05,00010,00015,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 4,337 HP at Liurnia of the Lakes · Ranni's Rise becomes 11,202 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
04,337
18,001
28,802
39,202
49,602
510,402
610,802
711,202
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
War Counselor Iji1,0004,0004,4004,5004,8004,9005,0005,100

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Damage negation

Share of each hit it takes after negation (100% = full damage). The type it takes the most from is highlighted.

  1. Standard100% 0% negation
  2. Slash100% 0% negation
  3. Strike100% 0% negation
  4. Pierce100% 0% negation
  5. Magic100% 0% negation
  6. Fire100% 0% negation
  7. Lightning100% 0% negation
  8. Holy100% 0% negation
Every damage type hits it the same (0% negation).

Status buildup to proc

Buildup needed for the first proc, and for each one after it (the bar grows after every proc, up to the fifth).

  1. Poison236 then 278
  2. Scarlet Rot236 then 278
  3. Bleed236 then 278
  4. Frost324 then 422
Buildup for the first proc; the lowest is highlighted. Immune to Sleep, Madness and Death Blight.
Status1st proc2nd3rd4th
Poison236278376666
Scarlet Rot236278376666
Bleed236278376666
Frost3244227121,169
SleepImmune
MadnessImmune
Death BlightImmune

Flat defense

Physical107
Magic107
Fire107
Lightning107
Holy107

Flat defense is subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it, and the buildup needed, along with HP.

Shares its body with

Characters and bosses placed with the same character model in the map files.

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes836→1,000
    Every changed value (5)
    ValueBeforetoAfterChange
    Key changes 1
    Runes×2 variants8361,000+164+20%
    Linked data 1
    SpEffect ID [31]×2 variants440445changed
    3 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants1658changed
    Is Enable Neck Turn×2 variants01changed
    Wandering Ghost Phantom ID×2 variants-1900changed
  2. 1.12.1from 1.10
      Every changed value (4)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 3
      SpEffect ID [17]×2 variants-1102,304changed
      SpEffect ID [21]×2 variants-1102,309changed
      DLC Completion SpEffect ID×2 variants0-1changed

    Other enemies in Liurnia of the Lakes

    Bosses in Liurnia of the Lakes

    Enemies with similar HP