Sourcemined
Elden Ring
EnemyWeeping PeninsulaChanged in 3 patchesVerified on build 25080141

Castellan Edgar

Placed in 3 places, from 1,906 HP to 5,718 HP at Weeping Peninsula · Morne Moangrave: each copy carries its area's scaling. Killing it gives 1,000 runes in NG.

HP (NG)
1,906–5,718
HP in NG+7
15,163
Places
3
Runes (NG)
1,000
Nearest grace
Morne Moangrave
Body
Human, wears armor

Where it appears 3

Each place uses its own copy with that area's scaling, by nearest Site of Grace. HP and runes as you meet it (offline, no new game plus).

PlaceHPRunesScaling
Weeping Peninsula · Bridge of Sacrifice1,9061,000×1.229
Weeping Peninsula · Castle Morne Lift1,9061,000×1.229
Weeping Peninsula · Morne Moangrave5,718—×3.687
  1. Weeping Peninsula · Bridge of Sacrifice1,906 ×1.229
  2. Weeping Peninsula · Castle Morne Lift1,906 ×1.229
  3. Weeping Peninsula · Morne Moangrave5,718 ×3.687
HP of each copy in NG; the multiplier is the area's scaling on its base HP.

HP in each journey

05,00010,00015,00020,00002467Journey (0 = NG, 1 = NG+ …)
  • Weeping Peninsula · Bridge of Sacrifice (1,906 HP)
  • Weeping Peninsula · Morne Moangrave (5,718 HP)
New game plus multiplies HP again on top of the area's scaling: 5,718 HP at Weeping Peninsula · Morne Moangrave becomes 15,163 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)Weeping Peninsula · Bridge of Sacrifice (1,906 HP)Weeping Peninsula · Morne Moangrave (5,718 HP)
01,9065,718
15,44510,830
25,99011,913
36,26212,455
46,53512,997
57,07914,080
67,35214,621
77,62415,163
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Castellan Edgar1,0005,0005,5005,6256,0006,1256,2506,375

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Negation and resistances

Castellan Edgar is a human character placed with a set of equipment: the armor adds damage negation, status resistance and poise on top of its body, as it would for you. We don't combine the two yet, so those numbers aren't shown here rather than shown too low.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • Runes300→1,000
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 1
    Runes×2 variants3001,000+700+233%
    Linked data 4
    Game Clear - SpEffect ID×2 variants019,502changed
    Multiplayer Correction Param ID×2 variants-1200changed
    Game Clear - SpEffect ID019,552changed
    SpEffect ID [19]18,697-1changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Is Wandering Ghost×2 variants10changed
    Disable Init Dead01changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Is Enable Neck Turn10changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %×3 variants0100+100
        Linked data 1
        DLC Completion SpEffect ID×3 variants0-1changed

      Other enemies in Weeping Peninsula

      Bosses in Weeping Peninsula

      Enemies with similar HP